Indie Dev Licenses CryENGINE 2 for FPS

Recently formed Paleo Entertainment has announced its plans to use Crytek's advanced Crysis engine CryENGINE 2 for its upcoming shooter Merchants of Brooklyn.

San Diego-based independent developer Paleo Entertainment announced today that it has licensed Crytek's CryENGINE 2 technology to power its upcoming PC first person shooter Merchants of Brooklyn. Today's announcement makes Paleo only the second third-party developer to publicly reveal its usage of the advanced engine, which is being used by several Crytek projects including the anticipated upcoming PC shooter Crysis.

Set in the year 3100, Merchants of Brooklyn follows the path of Brooklyn-born Dr. Matteo Savio, apparently spanning multiple planets in its depiction of far future mob life. Few gameplay details are currently available, though Paleo has released some concept artwork.

"Before licensing the CryENGINE 2 for our new project, we looked carefully at all our options, and concluded no other engine could produce the kind of AAA quality game we were aiming to develop, nor were any other toolsets as advanced or user friendly as the ones delivered with the CryENGINE 2," said studio president Troy Latimer. "With this agreement in place, we can immediately begin to move forward with prototyping our game, secure in the knowledge the engine will be able to handle everything we need, while the tools will give us the creative freedom to build the kind of next generation game no one has been able to make until now."

Founded in 2006, Paleo Entertainment is borne out of the mod team that created the Half-Life 2 multiplayer mod Paleolithic Revolution. The company has not announced any publisher relationships for Merchants of Brooklyn.

Currently, the only other third party company to have announced a CryENGINE 2-powered product is Avatar Reality, which plans to use the engine in its upcoming Mars-set massively multiplayer game.

No release projection has been given for Merchants of Brooklyn.

Filed Under
From The Chatty
  • reply
    July 3, 2007 3:00 PM

    I always wondered what the price difference is between all the different engine licenses.

    Does anyone have more information? Or is it a per-client basis where they size up the company and then ask them for X amount of money?

    • reply
      July 3, 2007 3:21 PM

      Rumor is Source is $200K if you dist. through Steam
      id's latest is usually $250K + a % of the royalties (pay $500K and the % of the royalties is less). id also sizes you up to see if you know what you're doing or are established enough (since ironically having your engine tied to a bunch of bad games is a bad thing)
      I think Unreal Engine is like $250K for the PC only and $500K for the multiple consoles

      This is just off of memory of what I've read and is assuming that what I read is right, hasn't changed, etc.

      • reply
        July 3, 2007 4:35 PM

        Unreal 2, as per their website, was also a % of the gross (2 or 3%) or so. No idea what unreal 3 is though.

        • reply
          July 3, 2007 4:49 PM

          UnrealEngine 2: "Royalty-Bearing License - For retail console & PC products

          A non-refundable, non-recoupable license fee is due on execution of the agreement. The cost is US $350,000 for one of the available Unreal Engine 2 platforms, plus US $50,000 for each additional platform. A royalty of 3% is due on all revenue from the game, calculated on the wholesale price of the product minus (for console SKUs) console manufacturer fees. In the case of massive-multiplayer online games, the royalty is also due on the additional forms of revenue including subscriptions and advertisements. "

          Those numbers are super old, I remember seeing them years ago. No idea how unreal3.0 compares today. Probably pretty similar? <shrug>

      • reply
        July 3, 2007 5:24 PM

        Unreal Engine 3 is rumored to be around the 1 Million $ mark, I have heard that number mentioned and hinted at by a number of different people, some being Unreal Engine 3 licensees, as far as royalties go, I don't know. Unreal Engine 2's price was already quoted in a reply lord cecil. id Tech 4 was also basically mentioned by one of the repliers but here is the official info, from the id site on licensing:

        "If your title requires the best technology available, id Tech 4 is what you're looking for. You absolutely will not find a more elegantly coded technology solution. For a single title license (see Licensing Options for multi-title), we charge a $250,000 guarantee against a 5% royalty of the wholesale price for the title (less Cost of Goods Sold and certain other allowable deductions). This includes all platforms on which you may release your title. To get started, contact us and we will send you an evaluation SDK."

        It should be noted that the one of the difference between(Besides id Tech 4 being a generation above UE2) id and Epic is that Epic divides the their licensing in to the PC an console spaces while id gives you access to the all the codes bases across all the platforms.

        You get access to the PC, Mac, Linux(the first three are all included in th "PC" licensing option of UE2), PS3 and Xbox 360 source code of:

        "Each license includes full source and tools for DOOM 3, QUAKE 4 and Enemy Territory: QUAKE Wars (beta). The final version of Enemy Territory: QUAKE Wars and the next Wolfenstein game code will be provided upon completion. Platforms supported by id Tech 4 include, at minimum, PC, Mac, Xbox 360 and PS3."

        So that is the source code for 4 AAA games across 5 platforms.

    • reply
      July 3, 2007 4:54 PM

      And how much do you think it costs for an in-house developed engine?

      • reply
        July 3, 2007 8:15 PM

        I give up, how much?

      • reply
        July 4, 2007 5:00 AM

        Much much more. It can take up to 2 years to devellop an engine. Lets say their is 25 employees involved for 2 year at 60.000$ a year, that already 1.5 million. In that 2 years the game was almost untouched. Now there could be more employees involved and they could be paid more or less.

    • reply
      July 4, 2007 9:01 AM

      wikipedia has a pretty good list.