Sins of a Solar Empire Screenshots
We received four new screenshots from Sins of a Solar Empire, Ironclad's upcoming 4x space strategy game. Publisher Stardock also let us know that a new beta build will be released June 21st. As with the first beta, this will only be open for people who have pre-ordered the game through TotalGaming.net.
-
I really wish the space ship flight simulator games like Wing Commander, X-Wing, and Starlancer would return =(. Every time I see a space game that ends up being a strategy game, a part of me dies inside (not that I dislike them, I just get my hopes up for a brief moment).
-
The Freelancer community is still alive and well at http://www.lancersreactor.com
-
Is there a mod that makes the game a bit more interesting? Seriously it is really cool for the first 3 hours, then you realize there's no point in having quick ships since a big ship can outrun it and out gun it, the combat control scheme is weak sauce, you can pretty much always escape from any encounter just by running since every ship goes the same speed, and there's a general lack of upgrade options and whatnot in general.
-
-
It really is mind boggling that given the popularity of those franchises, the popularity of things like BSG, and the industry's propensity for sequels, that we have not seen a new space sim like the ones you mentioned in years. Yeah, there's been the X series and that other relatively new one, but the main space sim franchises have just been hung out to dry (though my theory on X-Wing/Tie Fighter was that with the SWG space expansion they wanted people to subscribe to that for their Star Wars fighter fix, hopefully that is effectively dead we'll actually see a new one sometimes).
On topic: Game looks damn cool anyway!-
-
-
Definitely an issue on the PC, but the 360 and PS3 controllers both essentially have two joysticks. Should be easily able to get flight controls as well as some sweet in-cockpit freelook while guaranteeing everyone has it. I think an old-school space sim would easily fit on a controller.
I don't get the motion sensing kick for flight games on the PS3 and Wii though. I'd fear for lots of lives if real pilots flew by waving things around in front of them. Now an attachment that hooked the wiimote onto a joystick base, THAT would be fantastic.
-
-
I think you're overestimating how many people want Space flight sim games. I'm not saying that a good game wouldn't necessarily be successful, but at this point it's a niche genre at most.
However! It still amazes me that a Episode 1/2/3 Star Wars space-sim hasn't come out. You attach the Star Wars name to that shit and it will sell like hotcakes no matter what.
-
-
-
X3 is available for $20 on Steam and there's a fairly active mod community for it. I just got it and am having a hell of a time figuring out what to do.
It's a lot less structured than something like Freespace or even Freelancer though.
It's the prettiest space sim I've ever played, anyway. I don't think there's any multiplayer though.
You might want to read this stuff if you're interested, I only started playing it last night and don't know enough to give you a decent opinion at this point.
http://forums.somethingawful.com/showthread.php?threadid=2511169&perpage=40&pagenumber=1
-