Numerous enhancements are being made to the game to improve upon the already highly lauded graphical fidelity of the Xbox 360 version. Lost Planet on PC will feature DirectX 10 support (neither DirectX 10 nor Windows Vista is required), resolutions of up to 2560x1600, higher-res textures, and more detailed shader and particle effects. Capcom was sure to point out that, in the PC version, bullet holes and impact points caused by objects hitting the snow are now rendered in the game's geometry rather than with flat normal-mapped textures, leading to a greater sense of depth.
Lost Planet's PC incarnation will feature online multiplayer and downloadable content, though Capcom refrained from going into further detail on these points at this time.
Shacknews was able to get hands on time with Lost Planet last night. By default, the game uses a standard WASD-style control scheme with mouselook, which translates over well from the dual analog stick configuration of the Xbox 360 controller. The game also includes built-in support for the Xbox 360 controller, and features fully mappable keyboard and mouse controls. Last night, the game was being demonstrated on a machine equipped with a quad-core PC and an NVidia 8800GTX video card; there did not seem to be any major performance issues.
Capcom expects to ship Lost Planet for PC this June.
Update: Capcom has released a number of PC version screenshots and pieces of artwork (the thumbnail to the left now links to screenshots from the PC version). Also available are comparison shots showing various graphical improvements made to the PC version of the game:
- Ambient occlusion comparison #1: Xbox 360 vs. PC
- Ambient occlusion comparison #2: Xbox 360 vs. PC
- Ambient occlusion comparison #3: Xbox 360 vs. PC
- Decal bullet holes vs. geometric bullet holes: Xbox 360 vs. PC
- Resolution comparison: Xbox 360 vs. PC
- Shadows comparison: Xbox 360 vs. PC
Hey this looks kind of nifty.
Thats what I thought about huffing gold paint in a bag till I saw someone else do it.