Scott Miller on...Everything

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Gamasutra has a comprehensive interview with 3D Realms' Scott Miller, speaking on a broad range of topics relating to modern game development. Miller touches on 3D Realms' unique practice of partnering with smaller studios for IP creation, why he's not on board with Steam and episodic content, the importance of game-specific IP, and why developing for consoles is important these days. Despite his misgivings about Steam, Miller does see digital delivery as a crucial upcoming trend both on PC and consoles.

IÂ’d love to see Steam spin off as their own company. That would be a smart move. That removes the conflict of interest issue and it would give Steam focus as a separate company. Since theyÂ’re buried in Valve, if Valve doesnÂ’t do well for a game or two, Steam will get cut before their internal game development. They have to consider Steam secondary. I donÂ’t know why they hang on to Steam as an internal thing. TheyÂ’d probably rule the game industry if they did. A truly independent company is going to come along, and I know of a couple of start-ups. I think one of these companies will emerge as the product leader and they should be able to take SteamÂ’s spot.

My overall impression is that digital distribution is definitely going to be a huge force in the future. I’ve said for quite a while that the next generation consoles will have this built in from the start. Day one releases will be available online. I think brick and mortar places will lose a lot of business this way. Microsoft and Sony have to be saying “if we cut out the retailers, we get a bigger piece of the pie.” There’s no issue with it, you just need to get people bigger hard drives. Digital delivery is going to be a key part of console revenue.

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From The Chatty
  • reply
    November 29, 2006 1:12 PM

    Why do we care what someone who's company is incapable of releasing a game has to say about other companies?

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      November 29, 2006 1:18 PM

      The man has a point, but yeah - I'd rather hear about him working on releasing DNF, than doing an interview. Prey is great, but it most certainly wasn't an internally developed title.

      Valve, the company behind steam, has released EVERY title in their catalog in the time it is taking 3DR to complete DNF.

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        November 29, 2006 1:23 PM

        Well, Team Fortress 2 would be my only complaint about Valve, but yeah...agreed.

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      November 29, 2006 1:23 PM

      Maybe because he has experience in the business and has some practical applicable knowledge.

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      November 29, 2006 1:25 PM

      Because they're still involved in the 'game industry' even though they're not saying shit about DNF. Silly Nuke.

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      November 29, 2006 1:36 PM

      seriously. the game industry flaps it's gums too fucking much. you should see the huge lecture get togethers like GDC all about the amazing things that will be achieved in games... by guys who haven't done anything good in 10 years and spend more effort writing their lectures.

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        November 29, 2006 1:38 PM

        The dawn of game 'scholars'. The same type of people who don't write music give lectures on it... or writers. :D

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        November 29, 2006 1:43 PM

        You also see stuff like Spore and Katamari Damacy unveilled before they're shown anywhere else, and you see cool independent games from brand new developers, and you see post mortem talks from developers who have released great games that very year. GDC is great.

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      November 29, 2006 4:31 PM

      Because releasing a game has nothing to do with designing a game. It takes good business sense to release a game now, which Valve has with Gabe Newell. 3DRealms is made up of game developers who have had to learn how to run big business. You'll notice that a good businessman can go into whatever field he wants and make a successful company, not because he knows how to do that job well, but because he knows how to run a company.

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