Counter-Strike: Source Bot Coming

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Valve sends along an email announcing that a Counter-Strike: Source bot is being released on Monday. You can also look forward to a new release of the map de_tides.

The official Counter-Strike Bot will be released for Counter-Strike: Source on Monday (January 17th). The Bot features enhanced abilities and will be available for all owners of Counter-Strike: Source. Also included in Monday's release is an updated version de_tides, rebuilt by Turtlerock Studios. For more information or to purchase your copy of Counter-Strike: Source, please visit www.steampowered.com.

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From The Chatty
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    January 14, 2005 2:11 PM

    Nice! What's de_tides like?

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      January 14, 2005 2:28 PM

      i can't find any over views of this map anywhere on the intraweb. I believe it was a condition zero map, no wonder.

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      January 14, 2005 2:28 PM

      [deleted]

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        January 14, 2005 2:57 PM

        hmm I was joking when I said bring back torn...

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      January 14, 2005 2:29 PM

      Found this: http://www.counterstrike-games.net/include.php?path=content/download.php&contentid=3308&PHPKITSID=863cdcda3d1e5bd8b83f7e3c54789697

      I believe it was included in teh Xbox version of CS, from what I remember it wasn't bad.

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        January 14, 2005 2:31 PM

        It's in cs:cz so if you bought the silver package you can go play it right now...seems kind of cramped but its a good level for a small number of players.

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        January 14, 2005 2:41 PM

        Oh yeah! I played this one in CZ..... pretty fun actually. At any rates, new official maps are always welcome ! :>

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        January 14, 2005 3:09 PM

        The colours and design seems a little bland to me. Looks like every other CS level.

        Why not try something new...like the old Oilrig map. It may not have been the greatest but the new idea was there. I've run around enough corridors and alley ways to puke :P

        Maybe they are saving truely new and original maps for CS2 or more likely TF2.

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          January 14, 2005 3:11 PM

          Going on what they did with Prodigy (science facility->abandoned trainyard), I'd say who knows what the theme will come out as, while keeping the same layout. And imo, CS gameplay works better on 2d layouts (as demonstrated by the confusing mess that is piranesi).

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          January 14, 2005 3:46 PM

          this is NOT Source

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      January 14, 2005 3:12 PM

      Featured in CS:CZ. Basically the simplicities of Dust but in a more colourful setting. VERY fast paced, and quite tight - encourages use of SMG's and rifles.

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        January 14, 2005 3:16 PM

        Any map that supports TMP/Mac10 rampages is an A* map in my book. :D

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        January 14, 2005 3:30 PM

        This map was awesome way-back-when. Haven't played it in years. Can't wait to see the new version of it (or any of the 20 some odd other maps, either, sheesh).

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          January 14, 2005 4:08 PM

          it seems weird that they would bring this back first when there are a lot of other maps i think most people would consider more desirable that arent ported yet, *cough* inferno *cough*

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        January 14, 2005 5:29 PM

        I'll take cs2 w/leaning please, thank you. VAC > Bots....

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      January 14, 2005 5:53 PM

      Not sure if this is posted yet, here a pic, it looks amazing:
      http://www.steampowered.com/Steam/Marketing/Jan15.2005/img/tides1.jpg

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        January 14, 2005 6:12 PM

        Too many axis aligned brushes = not as hot as prodigy. Still looks quite pretty though.

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      January 14, 2005 7:19 PM

      Heres a screen of the updated version. Looks nice! http://www.csnation.net/image.php?id=36639

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