Dead by Daylight director on Hellraiser content removal: 'Forever contracts don't exist'

Even so, Behaviour has successfully ensured so far that no collab content can be taken away from players after they've bought it.

Image via Behaviour Interactive
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Earlier this year, a terrible thing happened for Behaviour Interactive: The Hellraiser license came to an end and the Dead by Daylight content related to it was removed from sale in the game. This was the second time this has happened, and it was after Game Director and Director of Partnerships Mathieu Cote vowed not to let it happen again if he could help it. Unfortunately, it licensing of IP continues to be a difficult ocean to navigate and Cote ultimately shared that there is simply no such thing as a “forever contract” in these situatiuons.

Cote spoke to the matter of the Hellraiser content leaving Dead by Daylight in a recent interview speaking to the wins and challenges of the last nine years since Dead by Daylight came out. Inevitably, the subject of Hellraiser content, which left the in-game stores in April, came up:

Cote also points out that generally speaking, there aren’t many occasions where a license agreement truly lasts forever:

And so it seems that regardless of how iron clad a deal Behaviour makes with collaborators, the team is still beholden to licensing agreements that may expire. Even so, Cote has made sure that one thing will never be taken away from Dead by Daylight players after a collaboration has happened and the content is in:

And so, it at least sounds like Behaviour is doing all it can to make sure the content it brings to players works as much in their favor as it can. Be sure to check out the other content reveals this week, including the upcoming Five Nights at Freddy’s collaboration.

Senior News Editor

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at tj.denzer@shacknews.com and also find him on BlueSky @JohnnyChugs.

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