Death Stranding 2: On the Beach 2 will have an 'Easy Mode' that lets you skip boss battles
Hideo Kojima confirmed a mode in Death Stranding 2 that lets us skip throwing tons of grenades at ghost squids and reading about it instead.
In the original Death Stranding, players had access to a “Very Easy” mode that eliminated pretty much all of the challenge so players could simply enjoy the story. It seems that will be returning in Death Stranding 2: On the Beach, as Hideo Kojima himself recently talked about an easier mode in the sequel that will let players skip bosses and read about the battle that would have happened on higher difficulties.
This detail was taken from a recent Koji10 broadcast, as translated by gaming social media Genki (and reported by GamesRadar). There, Hideo Kojima spoke to a “special feature to help players who are not so experienced at action games.”:
Hideo Kojima says Death Stranding 2 will have a new special feature to help players who are not so experienced at action games clear boss fights!
— Genki✨ (@Genki_JPN) April 11, 2025
For boss battles in DS2 (presumably in easy mode) there will be an extra option on the game over screen below the “continue” option.… pic.twitter.com/qHOLfSBofx
As mentioned, ease-of-access modes were available in the first Death Stranding, so this isn’t surprising to see. What’s interesting is this seems like a further step in helping to ensure all players get to enjoy the game regardless of the challenge they want. Boss battles in the first game were a tumultuous point. They felt at odds with the bulk of the game, which was a long and immersive journey across the wilds. There are plenty of players that don’t mind a challenge, but having the option to move things along sounds nice, too.
Death Stranding 2: On the Beach is still on track for a June 2025 release. As we watch for more details, stay tuned for further coverage on the Death Stranding 2 topic.
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TJ Denzer posted a new article, Death Stranding 2: On the Beach 2 will have an 'Easy Mode' that lets you skip boss battles
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This is a great idea. Over the last decade or so, I've come to realize boss battles are what I enjoy the least about video games. For every great one, there are at least two or three others that are either too easy or unnecessarily punishing. The worst is when a game lets you customize your character only to prevent your build from beating a boss without speccing other stats and abilities that go against what you're trying to do with the character.
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Yup, i don't mind boss fights but the trend of making them super difficult and never ending, multistaged bullshit is not fun. Most recent one for me was Turbo Overkill. That game was a 10 out of 10 for me until the last chapter went full retard with the final bosses, pretty much ruined the game for me.
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