Spectre Divide to go offline, Mountaintop Studios shutting down
Mountaintop Studios' CEO says the company is 'out of funding' to keep supporting Spectre Divide.
Mountaintop Studios has announced that it is shutting down tactical shooter Spectre Divide just six months after it released and less than a month after it launched on consoles. Mountaintop Studios will permanently close its doors this week.
Mountaintop Studios CEO Nate Mitchell published a letter on social media today to announce the end of Spectre Divide and his studio. Mitchell says that, “...as time has gone on, we haven’t seen enough active players and incoming revenue to cover the day-to-day costs of Spectre [Divide] and the studio.” In January 2024, Mountaintop Studios announced that it had raised $30 million in funding from a group including popular content creators like Shroud, Tarik, and Cohh Carnage.
A message from our CEO about the future of Spectre Divide and Mountaintop Studios. pic.twitter.com/sk18NIgman
— Spectre Divide (@SpectreDivide) March 12, 2025
Mitchell says that he expects Spectre Divide to officially go offline within the next 30 days. Mountaintop Studios, however, will close its doors this week. In the meantime, microtransactions are being disabled and players are being refunded for money spent since the start of Season 1.
In our review of Spectre Divide last year, we praised its unique two-character spin on the tactical shooter genre, but took issue with its monetization and content offerings. The game just came to PS5 and Xbox Series X|S back in February to coincide with the launch of Season 1.
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Donovan Erskine posted a new article, Spectre Divide to go offline, Mountaintop Studios shutting down
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Can't say I'm surprised to hear this. Not only is the FPS genre a competitive market, the CS-style niche is somehow even more competitive. Unless you can take on Valve or Riot Games, it's going to be tough capturing and holding a good share of players. FragPunk looks to be doing a stellar job so far.
What's disappointing is that these online-only games are cursed to eventually die and become completely unplayable, lost to the annals of time. We need more peer-to-peer support so hardcore fans can enjoy it privately. -
"six months after it released and less than a month after it launched on consoles."
If it wasn't F2P I'd say this was just griftware. As it is it was just crap planning and betting on microtransactions floating a <checks notes> Small Squad Online Competitive Team Shooter?!!??!
There are only like.... 8-10 of those fighting for perma-3rd place right now. And this is TINY squad.
No way anybody is moving very far into the market share of CounterStrike and Valorant. Damn, does Fortnite count in that now, too?
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