Killing Floor 3 delayed to later in 2025

After feedback from the recent closed beta, Tripwire Interactive says it will take extra time to polish Killing Floor 3 up into the experience fans want.

Image via Tripwire Interactive
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Tripwire Interactive has decided to delay Killing Floor 3 to later in 2025. The delay comes out of feedback to the recent closed beta, in which players were allowed to give an early version of the game a go. That beta proved to be disappointing to many and Tripwire will be taking the criticisms of the community to implement key fixes for the Version 1.0 release of the game.

Tripwire Interactive shared the details of Killing Floor 3’s delay in a statement on the game’s social media. According to the press release, Tripwire Interactive will be pushing Killing Floor 3 back to address common criticisms of the game, including performance and stability, UI/UX, lighting, and weapon feel. The team also confirmed that players will be able to pick a perk and character independent of each other in a post-launch update.

During a recent preview event, we tried Killing Floor 3 ahead of its recent Closed Beta. While we would agree the levels were quite dark and you couldn’t switch characters from their assigned perks, it had a lot of promise as well. The mantling, quick dash, and power slide features felt like great upgrades to movement, and the monsters looked gloriously hideous, especially when we were shooting them to meaty bits. That said, there was quite a bit of concern from fans who didn't enjoy the new look of Killing Floor 3.

Nonetheless, Tripwire Interactive intends to put time into improving Killing Floor 3 in many of the areas fans are criticizing. As we await a new concrete release date, stay tuned for more Killing Floor coverage and updates here at Shacknews.

Senior News Editor

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at tj.denzer@shacknews.com and also find him on BlueSky @JohnnyChugs.

From The Chatty
  • reply
    March 7, 2025 8:25 AM

    TJ Denzer posted a new article, Killing Floor 3 delayed to later in 2025

    • reply
      March 7, 2025 8:50 AM

      I was a fan of what I played in the preview before the beta. The shotguns and sniper rifles felt good, I like the weapon customization system, and the mantling, quick dash, and power slide felt great. Looks like they'll be focusing hard on performance, lighting, and a few key features like being able to pick your class and a different character model. Good luck to Tripwire.

      • reply
        March 7, 2025 10:22 AM

        A loooooot of the complaints I saw in YouTube comments were on the new class/character/model locked system, which I totally get.
        My main complaint just from a "looking at" perspective is: EVERY DAMN WEAPON IS A HORZINE FUTURE GUN?!?!?! I really don't like that. Only Horzine stuff I used was the medic pistol (and medic AR when I played medic) and that top tier Pyro beam thing.

        • reply
          March 7, 2025 11:03 AM

          Commando and Engineer have some more regular weapons at the early stages. But yeah, with just four weapons plus sidearm for each class starting out at launch, they kind of leaned heavy into Horzine.

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