Helldivers 2 Patch 1.000.200 notes take aim at mission & weapon balancing

Published , by TJ Denzer

The latest update for Helldivers 2 has arrived, and this time Arrowhead Game Studios is working on a wealth of balances for the game. Missions, weapons, stratagems, armor, and more got adjustments in Patch 1.000.200, complete with buffs, nerfs, and just a bit of adjustment to keep the game fun and avoid being unfair. Want to see if your favorite loadout took a hit? Then read on below.

Helldivers 2 Patch 1.000.200 notes

Helldivers 2 Patch 1.000.200 balanced a wealth of areas in the game, as well as raising the level cap and adding more weather hazards.
Source: Arrowhead Game Studios

Arrowhead Game Studios put out Helldivers 2 Patch 1.000.200 and its accompanying patch notes this week. Some of the biggest changes on the list include adjustments to the Arc Thrower. It gained stagger force, but at the cost of taking a second to charge for a shot and having its range considerably reduced. The Anti-Material Rifle, on the other hand, took a substantial buff with a 30 percent damage increase, no strings attached. Missions were also a focus with objectives like Retrieve Essential Personnel playing enemy spawn points further away so civilians won’t get mauled right out of the gate. These came in among a wealth of other balancing and adjustments big and small:


Overview

This update includes:

Gameplay

Planetary Hazard additions

Increased level cap

Balancing

Missions

Retrieve Essential Personnel

Destroy Command Bunkers

Operation Modifiers

Primary, Secondary, & Support Weapons

Stratagems

Enemies

Helldiver

Fixes

Ballistic Shield changes

Tutorial

Known Issues


That covers Helldivers 2 Patch 1.000.200. Be sure to follow our full Helldivers 2 coverage for previous updates, news, and guides.