Helldivers 2 Patch 1.000.102 notes make Charger heads more receptive to anti-tank

Published , by TJ Denzer

Another patch has rolled out for Helldivers 2 this week, bringing changes to both the sheer overwhelming force of bugs at high difficulties and a certain meta which made little sense to the dev team. Patch 1.000.102 is out in the wild, and beyond those top topics, it also brings the latest bug fixes, changes, and balance shifts to the game. We’ve got the full notes here, so read on to find out more.

Helldivers 2 Patch 1.000.102 notes

Helldivers 2 Patch 1.000.102 reduces Bile and Charger spawn density at higher difficulties, as well as making Charger heads a little easier to blast with anti-tank weapons.
Source: Arrowhead Game Studios

Arrowhead Game Studios launched Helldivers 2 Patch 1.000.102 and its accompanying patch notes this week. Some of the biggest changes include the concentration of Bile and Charger Titans on high difficulties. They should spawn a bit less at the trade of having other bugs spawn more. This should ensure you aren’t being flooded with acid goo or trampled by a ridiculous group of either. Arrowhead also addressed the “leg meta,” in which players were targeting the legs on Chargers instead of what the team felt should be an obvious weakspot in the head. The legs have been left alone, but those Charger noggins have been softened so that a Recoilless Rifle or EAT-17 [Expendable Anti-Tank] should be better equipped to take them out. You can read up on the rest of the changes and balances below:


Overview

Today's patch is dealing with the spawn rate of heavily armored Terminid enemies as well as the possible play against them. It also contains some fixes to UI elements and crash fixes.

Balancing

Enemies:

Gameplay

"Electronic Countermeasures" operation modifier, which had a chance of giving you a random stratagem instead of the one you input, has been removed in order to be reworked, and will be reintroduced in a future iteration. We found that this modifier wasn’t communicated clearly enough and overall caused more frustration than excitement with the way it was currently implemented. This change was made in 1.000.100 but was unintentionally omitted from the patch notes.

Fixes

Known Issues


That covers the entirety of Helldivers 2 Patch 1.000.102. Be sure to follow our Helldivers 2 topic for more news, features, and guides.