Undead survival game DayZ is gearing up for one of its biggest updates so far. Before that, however, the team at Bohemia Interactive first needs to make a few minor adjustments. We've collected the patch notes for version 1.24, which is being touted as the first stable update for DayZ this year.
DayZ stable update 1.24 patch notes
The following patch notes were taken from the DayZ forums:
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
Added: PlayerSpawnEditor now has (?) next to values to tell you more about them
Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0
Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked
Added: Player spawn point editor now has options for the debug shapes being drawn
Added: Player Spawn Points can now avoid triggers
Added: <groups_as_regular> was using its default value, but was not defined in playerspawnpoints.xml (Documentation)
Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with
Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275)
Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group
Changed: PlayerSpawnEditor now saves documentation when saving xml
Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation)
LAUNCHER
Added: The password window now allows to view the password
Fixed: The Direct Connect window could not connect to LAN servers
Fixed: The command line parameter could not be removed in the favorites tab
Changed: Made the Direct Connect button red for better visibility
Removed: Outdated server browser filters
MODDING
Added: terrainNormalPower parameter into world config
Added: Exposed STANCEIDX_RAISED in DayZPlayerConstants
Added: SurfaceInfo script API
Added: 'WeaponLiftCheckVerticalOffset'
Fixed: Human.StartCommand_ScriptInst should no longer crash the game (but can trigger a memory leak)
Fixed: 'CGame.AddActionJuncture' wouldn't setup the replication relationship between the player and the item
Fixed: Crash with using the DayZPhysics bullet library functions and passing in a skeleton based object as the ignore entity (i.e. static HouseNoDestruct, static ItemBase)
Fixed: Inventory Commands were dependent on distance checks from a player which would fail when an object still existed on the client but was outside of it's network bubble
Changed: PlayerIdentity can now be sent over an RPC as a serializable parameter, sent as 4 bytes
Changed: The steam ID can now be accessed on the client for all identities via 'PlayerIdentity.GetPlainId' directly now, replacing scripted 'SyncPlayer'
Changed: Moved m_dT and GetDeltaT from PlayerBase to DayZPlayerImplement
Changed: Security: Removed 'ScriptModule.LoadScript' on Retail Client. No change to Retail Server and Diag
Changed: File injecting now exposed to DayZDiag executable, which is file patching a file that doesn't exist in pbo such as config.cpp
Tweaked: JSONFileLoader: better handling of file errors + throwing those to VME or log; new API + old one deprecated (with warning messages)
Tweaked: JSONFileLoader is passing all the errors to the caller in new API; displaying is not part of the API anymore
Tweaked: JSONFileLoader: Commented out ifdef added to show future intentions with old API
Tweaked: JSONFileLoader: Removed the extra logging from old API
Bohemia Interactive also laid out the roadmap for the upcoming year on the DayZ website. The development team has reaffirmed its commitment to broaden the reach of DayZ as a game and as a brand. Players can look for improved visuals (the team cites terrain and wildlife specifically), revamped audio, and upcoming events.
We'll continue to watch for what's coming in DayZ, so keep it on Shacknews as we follow what the team at Bohemia Interactive is up to.