Teardown presented a unique physics sandbox when its full version launched last year. Its use of voxels created a world that players could freely manipulate, making for some of the wildest action sequences as they pulled off heists and other objectives. We spoke to developer and publisher Tuxedo Labs in a recent interview to learn more about Teardown and the future of voxel technology.
Shacknews’ Greg Burke caught up with Dennis Gustafsson (CTO), and Marcus Dawson (CEO) of Tuxedo Labs to talk about their team’s work on Teardown. In the interview, they talk about how Teardown grew from an internal tech experiment to a fully fleshed-out game. They explain how originally, they were drawn to voxels because of the visual aesthetic, but they eventually realized that there were also design benefits to using voxels over polygons.
The Tuxedo Labs leaders also spoke about the future of voxel technology, and how it could be implemented in future projects. For more insightful interviews with developers, subscribe to the Shacknews and GamerHubTV YouTube channels.
Donovan Erskine posted a new article, Tuxedo Labs on the future of Teardown and voxel technology
I started following Dennis on Twitter years ago when he was first posting his first voxel experiments and it was neat to see it make its way into a shipped game. Teardown is pure magic and a heck of a fun game. :)