A Horizon Forbidden West sequel is in development

Guerrilla has confirmed that it's working on "Aloy's next adventure."

Guerrilla Games

Guerrilla had a pretty large shakeup this week as Angie Smets has left the studio after nearly two decades for a role at PlayStation Studios. Smets served as studio director and executive producer during her time with the studio. However, there is one tidbit of information featured in the studio’s announcement of Smets’ departure that gives us a significant piece of information about the future of the Horizon series. Guerrilla has confirmed that a new Horizon game is in development.

Guerrilla Games shared a letter on its website this morning to announce the departure of Angie Smets from the studio. In the final paragraph, the studio states that it’s currently working on the next Horizon game.

Aloy facing multiple robotic and human foes, wielding a spear and a bow.

Source: Guerrilla Games

This is the first time that Guerrilla has confirmed that there will be a sequel to Horizon Forbidden West. The online project, which is set in the Horizon universe, was revealed last year through a hiring call from the studio.

With the critical and financial success of Horizon Forbidden West, it’s no surprise that we haven’t seen the last of Aloy, but fans of the adventure series will surely be happy to have some official confirmation that this journey isn’t quite over. Earlier this month, the Burning Shores DLC was released for Horizon Forbidden West, taking players to post-apocalyptic Los Angeles and adding some new characters to the mix. We found it to be a quintessential experience for Horizon fans in our impressions piece.

It will likely be a long time before we get any concrete details on the next Horizon game, but stick with Shacknews as we wait to see what the team at Guerrilla is cooking up for the sequel.

News Editor

Donovan is a young journalist from Maryland, who likes to game. His oldest gaming memory is playing Pajama Sam on his mom's desktop during weekends. Pokémon Emerald, Halo 2, and the original Star Wars Battlefront 2 were some of the most influential titles in awakening his love for video games. After interning for Shacknews throughout college, Donovan graduated from Bowie State University in 2020 with a major in broadcast journalism and joined the team full-time. He is a huge Scream nerd and film fanatic that will talk with you about movies and games all day. You can follow him on twitter @Donimals_

From The Chatty
  • reply
    April 24, 2023 6:50 AM

    Donovan Erskine posted a new article, A Horizon Forbidden West sequel is in development

    • reply
      April 24, 2023 7:20 AM

      Hopefully we get some massive UI / crafting / gear progression system changes

      • reply
        April 24, 2023 7:38 AM

        I've really enjoyed forbidden west, but agree, especially with late game armor/weapons. I'd be fine if ammo was just based on shards. Though the ammo bothers me less than the insane upgrade requirements later on. I loved the game, max level, did a ton, but even I don't want to fight an Apex tideripper etc 25 times. Also the parts should always spawn. Heck Ive turned on easy loot and not looking back.

        I'd also get rid of weaves and coils. They add nothing. Let's simplfy. I'd drop purgewater and adhesive too. Robots can use them but it's a bit much.

        • reply
          April 24, 2023 8:11 AM

          They should dump weaves and coils, and the formal upgrade process, and shamelessly crib the weapon and armor crafting system from Fallout 4. And yes, there are definitely way too many element types.

        • reply
          April 24, 2023 8:47 AM

          Agree 100%

      • reply
        April 24, 2023 9:18 AM

        Yes, the in game UI/UX was awful for inventory management. They need to reduce the amount nearly identical weapons and make item switching a lot easier.

      • reply
        April 24, 2023 9:39 AM

        Way too many weapon & ammo types to manage. They added 2 new weapons slots, but it's not enough anymore. And cycling trough your inventory with the directional pad is a nightmare.

        • reply
          April 24, 2023 10:14 AM

          Yeah it's way too much. I hate feeling overwhelmed like that.

    • reply
      April 24, 2023 9:40 AM

      Playing this new DLC reminded me what I didn't like about HFW, the AI. All kinds of machines just pounce on you from a distance, yet most of your weapons are range weapons. At least a giant leaping frog makes more sense than a giant leaping turtle. Plus they nerfed many of the things that made HZD fun, like Aloy will stumble after 3 dodges now. You're limited in the number of traps you can have out. Plus they nerfed the ropecaster that it's kinda useless.

Hello, Meet Lola