Resident Evil 7 could have been a live-service game if Capcom marketing had its way

Resident Evil 7 executive producer Jun Takeuchi claims the dev team had to push back against adding live-service elements, multiplayer, and microtransactions.

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Resident Evil 7 revitalized Capcom’s horror franchise, giving it a much-needed shot of horror after the incredibly maligned Resident Evil 6. However, some decisions seemingly could have made Resident Evil 7 as big of a flop as RE6. A recent deep-dive retrospective into Resident Evil’s history between executive producer Jun Takeuchi and former franchise director Shinji Mikami revealed that Capcom marketing wanted Resident Evil 6 to be a live-service game, complete with multiplayer and microtransactions.

This frightful possibility was revealed during the aforementioned retrospective posted recently on the Biohazard YouTube channel. According to Jun Takeuchi, before he stepped on board with the development of Resident Evil 7, the game was in a dire state with the development team and Capcom marketing butting heads.

“Right around that time there was a big push at Capcom, a big ‘marketing’ push, saying ‘we have to make the games players are asking for,’” Takeuchi explained. “So we were being told ‘make this, make that’, it was really hard on the directors at the time. ‘Online multiplayer’ this, ‘downloadable content’ that. ‘Ongoing service games! Microtransactions! Make a Resident Evil game that ticks all those boxes!’”

Marguerite Baker staring at the player from between a cracked door in Resident Evil 7.
Resident Evil 7's incredibly atmospheric single-player experience could have been completely undone if it had been a live-service game.
Source: Capcom

Takeuchi goes on to explain that it was Capcom president Kenzo Tsujimoto stepping in and giving him the reins to salvage Resident Evil 7. He went on to re-establish the development team’s priorities when it came to approaching the game’s core foundations.

“First, we decided that Resident Evil’s roots are in horror,” Takeuchi continued. “We talked about it a lot. The idea of multiplayer got killed off pretty quickly. If we could properly put it together, we could make an exciting horror multiplayer game, but we didn’t really have any good ideas, so we set it aside. We went down the list, chopping them out, until we had marketing’s worst nightmare – a regular old single-player horror game. That’s what we ended up with.”

That “regular old single-player horror game" turned what was becoming a frustrating project into one of the franchise’s best-selling entries. Resident Evil 7 has since gotten an upgrade on PS5 and Xbox Series X/S alongside the remakes of Resident Evil 2 and 3, and a Resident Evil 4 remake is on the horizon. Stay tuned for more details on the future of the franchise right here at Shacknews.

Senior News Editor

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at tj.denzer@shacknews.com and also find him on Twitter @JohnnyChugs.

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