Valorant update 4.04 patch notes introduce Episode 4 Act 2

Published , by Donovan Erskine

Valorant continues to grow and evolve with each update. Riot Games is constantly adjusting the weapons and Agents in pursuit of the perfect balance, and new cosmetics give players a little something extra to work towards. The patch notes for Valorant update 4.04 are out, and introduce Episode 4 Act 2.

Valorant update 4.04 patch notes introduce Episode 4 Act 2

Here are the full patch notes for Valorant update 4.04, as shared by Riot Games.

Agent Updates

General

Omen

As strategic diversity in VALORANT evolved, Omen has struggled to find his place within the meta. Many of you enjoy his gameplay loop, but have found it increasingly difficult to justify his selection in higher tiers of play. We want to increase his reliability as a Controller by rolling back a selection of early nerfs to Dark Cover, and sharpen his combat-focused abilities.

Dark Cover

Shrouded Step

Paranoia

Brimstone

Brimstone is in a healthy spot overall, but he wasn’t performing well in scenarios where we think he should excel. The limitations on his smoke deployment and his Stim Beacon’s versatility were leaving him too constrained. With these changes, we’re hoping Brimstone will be a competitive choice on a healthy portion of the map pool.

Sky Smoke

Stim Beacon

Astra

With the mastery of Astra’s play patterns over time, she’s become an overwhelming force in both coordinated and high MMR play. She’s crowded out Brimstone and Omen by replicating their strengths and they simply couldn’t keep up with the map-wide impact of her utility. We’re taking steps to create clearer relative weaknesses in an attempt to carve more space for our other Controllers. This starts by reducing her overall utility output and increasing her ability cooldown , in the hopes that this will increase the importance of each move she makes. Paired with this, we’re taking the opportunity to provide some quality-of-life updates and bug fixes that we feel are long overdue.

Stars

Gravity Well

Nova Pulse

Nebula

Astral Form

Viper

We like Viper’s hybrid Controller/Sentinel role on the roster, really. But her buffs and our newest map additions have turned her into a must-have Controller and best-in-class Sentinel in more situations than we think a dual-role Agent should fill. With the below changes, we hope to create stark decision points on when Viper should manage her fuel as well as provide clearer counterplay opportunities and attack windows for her enemies.

Fuel

Toxic Screen

Poison Cloud

Snake Bite

Duration decreased 6.5 >>> 5.5

Yoru

Yoru is here with a few more tools in his belt, ready to Gatecrash his way back into your hearts (WHO WROTE THIS?) Fakeout is now a mirror image of Yoru and should help with adding a way to punish deceived enemies. Gatecrash’s teleport beacon—now with the ability to fake the teleport cues—will allow Yoru to create pressure around the map, confusing enemies as they second guess their backline safety. Dimensional Drift now gives Yoru full vision and access to his utility, allowing him to take space with his team while creating pressure on the backlines. We’re happy to be able to lean heavy into Yoru’s deception fantasy and are excited to see him back in your hands!

Fakeout

Gatecrash

Dimensional Drift

Map Updates

Ascent

Icebox

B Green

B Site rework

Mid

A Site

Competitive Updates

Introducing initial testing of a new “deterministic map system” in LATAM. The goal of this system is to increase the variety of maps that players will encounter. If there are no issues, we plan to activate this system (explained below) for all regions within the next few days/week. Although this is LATAM region only, we are including it here as a heads up if we decide to expand. Stay tuned to the official VALORANT channels for updates.

Bugs

Agents

Fixed issue where enemies wouldn’t trigger Cypher’s Trapwire in rare situations
Fixed the boom not showing up for Astra if planted while in Astral Form
Fixed a bug where Viper’s Toxic Screen audio could play in the next round if it is activated right on round end
Fixed Yoru’s Gatecrash icon showing up as a big white circle on Brimstone’s targeting map
Fixed a bug where Chamber’s teleport would sometimes fail when cast immediately after firing the last bullet of Headhunter
Fixed a bug where Chamber’s Tour de Force would inconsistently spawn slow zones when firing at KAY/O during NULL/CMD

Social

Fixed an issue with AFKs in Escalation game mode

Esports Features

Game Systems


There's a lot to dig into with Valorant's newest patch, most notably the Yoru rework. As the game continues to evolve as Riot Games adapts to changes in the meta, stick with us for all of your Valorant needs.