The Dark Pictures Anthology: House of Ashes preview: What lies below

Published , by Donovan Erskine

Following the success of Until Dawn, developer Supermassive Games announced The Dark Pictures Anthology, a series of isolated horror stories that are heavily influenced by player choice and branching story paths. So far, two games in this series have been released - Man of Medan and Little Hope. The newest entry, House of Ashes, is set to arrive later this year. I had the opportunity to check out an early preview of what’s coming in The Dark Pictures Anthology: House of Ashes.

The cost of war

As teased in the first trailer for The Dark Pictures Anthology: House of Ashes, the game is set over in the Middle East, during the height of the Iraq War in the year 2003. A group of soldiers is sent on a mission to uncover some chemical weapons that had been picked up on a satellite. During a shootout with Iraqi soldiers, an earthquake sends forces from both sides underground.

The characters find themselves in an ancient temple that once belonged to Naram-Sin, many years ago. Unbeknownst to the characters, this temple is home to a nest of bloodthirsty creatures. Players will have to fight enemies from above and below in order to make it out alive.

Victims of battle

Those that have played Until Dawn or games in The Dark Pictures series know that the characters are at the heart of the experience. In House of Ashes, this philosophy stays the same. High School Musical alum and Scary Movie 5 actress Ashley Tisdale stars as the lead character, Rachel King who is a CIA officer that was sent over to Iraq with a team of other soldiers.

The other playable characters in House of Ashes include Marines Jason Kolchek and Nick Kay. Rachel’s husband Colonel Eric King will also be featured prominently in the game’s story. The fifth and final playable character in The Dark Pictures Anthology: House of Ashes is Salim Othman, an Iraqi officer that was sent underground by the same earthquake that trapped the American soldiers.

Players will constantly be faced with decisions in regards to player dialogue and actions. These choices will have a profound impact on the story. In some cases, it can even lead to the permanent death of a character. The developers state that House of Ashes will feature multiple endings, just like its predecessors. This will once again emphasize the replayability that’s become a staple of the series.

The Descent

The developers at Supermassive explained to me that House of Ashes is heavily inspired by some of their favorite films. Aliens, Predator, and The Descent are all movies that inspired the experience that players will have in the latest offerings from The Dark Pictures Anthology. The similarities to The Descent are easiest to identify, with the main cast of characters all being trapped underground, hunted by bloodthirsty creatures. It’s also evident in the claustrophobic spaces that our characters will find themselves in as they look to escape.

The monsters in House of Ashes were hand-animated, giving them a uniquely horrifying design. The developers used motion capture to animate them, making their animalistic movements all the more realistic.

The animation and motion capture isn’t the only technical advancement present in House of Ashes. Fans will be excited to learn that Supermassive has ditched the fixed camera, allowing full 360 control of the camera. Players can also use the in-game flashlight while exploring to get a closer look at what awaits in the darkness.

Quick-time events will once again return in The Dark Pictures Anthology: House of Ashes. However, the developers are now instituting a difficulty modifier, which will either decrease or increase the time in which players have to react to them. This is in response to community feedback saying that quick-time events were either too easy or too difficult.

The saga continues

The Dark Pictures Anthology: House of Ashes is shaping up to be the most ambitious entry in the series yet, from both a technical and mechanical point of view. Improvements to the camera will promote exploration, while the creepy creature designs and ominous settings will ensure that fans get the scares that they’re coming for. 


This preview is based on a presentation given by the developers. The Dark Pictures Anthology: House of Ashes releases later this year for Xbox, PlayStation (with enhanced versions on the PS5 and Series X/S), and PC.