The systems that handle multiplayer traffic, matchmaking, and other data are rarely thought about, especially when things are operating smoothly. Like all computer systems, they eventually become outdated or unable to evolve with the shifting demands of software or load management. According to some eagle-eyed Twitter users, it would appear that Nintendo is in the process of implementing a new system to handle its multiplayer backend.
Known as NLPN, the new system will be replacing the previous solution that was internally known as NEX. The use of NEX dates back to the WiiU and 3DS and has served Nintendo up through the first few years of the Switch handheld’s shelf life.
Nintendo is preparing a big multiplayer overhaul, probably for games in development in 2020: every task currently taken by NEX is going to be switched over to NPLN. It's currently in a preview phase, and the Monster Hunter demo was a way to test how it worked under load.— Thomas (@thomasnet_mc) February 1, 2021
The public demo for Monster Hunter Rise is reportedly the first user-facing test of the new system. The plan is to seamlessly transfer from NEX to NLPN in a way that gamers will never notice. Initially, the new service is unlikely to offer any improvements that users would notice, but give Nintendo the option to build and expand capabilities in the future.
If only the company could figure out what kind of system would be needed to ensure smooth, low-latency online play for Super Smash Bros. Ultimate, then millions of Switch owners would cry out in happiness.
Chris Jarrard posted a new article, Nintendo reportedly updating multiplayer server backend for first time in over a decade
Friends chat on the roadmap for 2025.
Please god fix the multiplayer in mariomaker2 that’d be such a killer mode to play but the lag is just unbearable. It really sucks they don’t fix that.