Voxel-based heist game Teardown revealed at Gamescom Opening Night Live

It's not quite Ocean's Eleven, but Teardown looks to be an interesting build-your-own-caper indie darling.

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There were a lot of interesting games that were shown off at today's Gamescom Opening Night Live, but one of the more intriguing new kids on the block had to be Tuxedo Labs' new caper-based game, Teardown. Tuxedo Labs went as far to make their own engine to create a fully destructible environment for their game. Players will prepare their most efficient paths to perform the perfect heist. The game boasts fully destructible environments that will allow players a chance to create their own unique pathways to apparently steal stuff. It looks like it will combine first-person action along with vehicular options to get to the object you're trying to steal and get away without being caught.

Teardown is a new voxel-based caper game.
Teardown is a new voxel-based caper game.

To me, Teardown feels very similar to Minecraft and the fact that you can basically destroy anything you want to seems to back that up. However, the heist aspect of the game definitely appears to be doing its own thing, but it’s unfamiliar if there will be any limitations on your actions. For a better idea of what you can expect, the trailer below shows off some of the game’s features like weapons and vehicles and gives us an example of how the heist prep will work as well as the stealing and escaping part of the game. Be sure to check out the trailer so you can see that proprietary engine in action.

Is Teardown all about the setup and execution? Will there be any sort of puzzle aspects to pulling off the perfect caper? Will there be enemies? It’s hard to say just what else can be expected from Teardown at this time, but we’ll be sure to keep you up to date with more details on Tuxedo Labs' newest project as they become available. As of right now there are no details on a release date or which consoles Teardown will be coming to. Be sure to check out all our Gamescom Opening Night Live coverage for more brand-new games and trailers.

Reviews Editor

Blake has been writing and making videos about pop-culture and games for over 10 years now. Although he'd probably prefer you thought of him as a musician and listened to his band, www.cartoonviolencemusic.com. If you see him on the street, buy him a taco or something. Follow him on twitter @ProfRobot

From The Chatty
  • reply
    August 27, 2020 12:02 PM

    Blake Morse posted a new article, Voxel-based heist game Teardown revealed at Gamescom Opening Night Live

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      August 27, 2020 12:04 PM

      I've been following the dev's Twitter feed for years and it's been super cool watching this game come together. https://twitter.com/tuxedolabs

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        August 27, 2020 8:54 PM

        I've seen this game posted a few times, but I felt the final gameplay loop is just lacking. The dev did such a fantastic job on the world manipulation only to use it in the most mundane way possible.

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          August 27, 2020 10:43 PM

          Yeah that trailer didn't exactly look thrilling, kind of confusing to be honest.

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          August 27, 2020 11:56 PM

          he's just one man, hopefully he gets funding to hire a few people, or he gets enough financial success to pursue a more ambitious sequel. It feels very obvious that something truly fun can be made with this tech, but it has not manifested yet.

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          August 28, 2020 2:46 AM

          I think it's a pretty neat idea. Demolish/manipulate an escape route. Definitely a case of coming up with a cool engine and then bolting on gameplay though.

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      August 27, 2020 8:12 PM

      Just don't see many voxel games these days. What was that old combat game with voxels? Comanche?

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        August 27, 2020 8:14 PM

        Commanche and Delta Force, yeah!

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          August 27, 2020 10:21 PM

          Delta Force 1 and 2 run well on modern systems. Played them both over Steam about a year ago. You can even force them to run at the super high resolution of 1024x768! Voxels look great at that res.

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        August 27, 2020 10:04 PM

        Magic Carpet!
        Hi-Octane! (Car combat)

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          August 28, 2020 1:23 AM

          You sure magic carpet was voxel?...

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            August 28, 2020 2:48 AM

            100%, at that time is was far and away the most efficient way to render terrain. Hi-Cotane used the same engine but was thrown together in like a week apparently, to meet some number of games Bullfrog owed EA. I still enjoyed it!

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          August 28, 2020 5:17 AM

          Yup. I totally forgot about Magic Carpet using an awesome voxel engine. I guess I didn't play Hi-Octane, but I remember the title.

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      August 28, 2020 1:19 AM

      same dev who did the physics for smash hit on iOS if anyone remembers. that game was so cool

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      August 28, 2020 5:29 AM

      The most annoying thing about following the developer are all the replies about how they aren't using the full capabilities of the engine or some shit. Just enjoy this unique indie treat and stop backseat designing.

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