Hey Shacknews, it's time for Evening Reading. Let's officially close out our day of posting. Please take a look.
In case you missed it at Shacknews:
- Shackcast Episode 073 - The Biggest Conflation of Nonsense I Have Ever Heard
- Shack Chat: What is your dream destination in Microsoft Flight Simulator 2020?
- Suicide Squad: Kill the Justice League - 4 takeaways from the DC Fandome trailer
- Microsoft Flight Simulator 2020 strategy guide
- Rogue Legacy 2 hands-on preview: The family cemetery runneth over
- UnderMine review: Strike it roguelike, strike it rich
- Microsoft Flight Simulator review: The killer app
- Oculus Connect event renamed Facebook Connect, set for September
- Valve & DOTA 2 further delay new date reveals for The International 10
- Warframe's Heart of Deimos expansion is out now
- Nintendo Switch Pro rumored to launch in 2021 with 4K graphics support
- Unity Software files for IPO on the New York Stock Exchange
- Judge rejects restoring Fortnite on App Store, temporarily limits Apple block on Unreal Engine
- 2020 video game release dates calendar
And now... Other Stuff From The Internet!!!
The Cuyahoga River catches on fire again
Fourteen times, and counting.
Are ya winning?
This meme format is pretty solid.
mentally i am literally herepic.twitter.com/6H5ibOvNj8— Victoria Tran 🌱 (@TheVTran) August 25, 2020
This game looks awesome.
AT&T Spokesperson Milana Vayntrub speaks out about online sexual harassment
SHE KNOWS pic.twitter.com/OEOBs7qOTs— Foreskin King (@FootFetishNigga) August 23, 2020
Even the commenters during her Instagram Live stream where she discussed online harassment were out of line.
"I'm not feeling so good, Mr. Zuckerberg" pic.twitter.com/hxGwjcvsHS— Haldun (@haltor) August 25, 2020
I attended every Oculus Connect, and each year they strayed further from what made the company a beacon of light for the VR industry. Anyway, check out this VR demo I saw on the Internet today.
Do you have what it takes to play the Techno-ccordion?— Daniel Beauchamp (@pushmatrix) August 25, 2020
[🔊 Sound on] pic.twitter.com/prkbeG2VGD
Eka breaks down Outerloop Games' playesting during the pandemic
🕹️ Playtesting during a Pandemic🕹️ - A thread as long as it needs to be.— Chandana Ekanayake (@Ekanaut) August 24, 2020
We've been working on a new game for the last five+ months or so in-between a bunch of other stuff. It's a hybrid concept and needed some fresh eyes on it to make sure it was all working. 1/
Here's a full transcript of his Twitter thread:
Playtesting during a Pandemic
A thread as long as it needs to be. We've been working on a new game for the last five+ months or so in-between a bunch of other stuff. It's a hybrid concept and needed some fresh eyes on it to make sure it was all working. We're a studio of 13 folks now spread out from Vancouver, Seattle area, Long Beach, New York, London, and Brisbane.
The general flow was to invite someone to play test remotely, send them a build, have them share their screen (with optimize for video checked) and watch them play.
The Zoom call was recorded for folks that couldn't be there for the live session. During the play test I would moderate and ask the tester to talk out aloud as they play. We wouldn’t intervene at all unless something was a showstopper.
After the session, we did a Q and A for about 15-20 minutes to get their general thoughts and dive into specifics on particular systems or parts of the game that they wanted to expand on. During all this, we have a doc open taking notes of things that stood out or broken.
All our play test were with other dev friends starting with game designers, artists, animators, musicians, sound designers, writers, UI/UX folks, marketing/PR/biz etc for feedback in different areas of the game we wanted to improve on. For each playtest we had a goal going in.
It’s a humbling process and was also a huge morale boost for the team too. We did them daily or as often as we needed them after making changes to the build between sessions.
After the Q and A was done and the tester logged off, we would chat over what we just saw as a team and make a list of actionable items to do to improve the build before the next playtest and sometimes big design changes or overhauls.
Our demo that we were testing with is about 10-15 min long + 15-20 min for Q&A. We tried to limit our sessions for 30-45 min max to be respectful of people's time. It's taken our demo to being somewhat functional to being pretty self-contained and enjoyable with polish.
As we're building out other core parts of the game, we're going to be doing this process again focusing on those new core systems, mechanics, communication, feedback, etc. There are probably better tools out there for this kind of work and would love to know what folks are doing.
Huge thanks for the folks that playtested the game! Y'all are amazing and helped so much when we got lost in the weeds. It's always a good idea to get fresh eyes on your project form time to time!
For organization we had a dedicated Playtest Slack channel to post notes and discussion as well as schedule in Basecamp for upcoming playtests.
And now some cats from the Internet...
Let's check in on Kate's Cat Corner.
POV: the cat decided you’re not getting work done today pic.twitter.com/eUqtRy7s02— your buddy kate (@kateburning) August 25, 2020
One more cat.
Oops... woke someone from their sun nap. pic.twitter.com/K8Tyf7K4zD— Chet Faliszek (@chetfaliszek) August 25, 2020
Fall Guys theme
The Fall Guys theme...— Fall Guy 5000 (@ElspethEastman) August 25, 2020
...but make it a capella beatbox 🔊 pic.twitter.com/weOePaSlRf
There you have it, Shacknews. Your Evening Reading for August 25, 2020. Please consider subscribing to Shacknews Mercury to support our site for as little as $1/month. Here is a photo of Lola to brighten your night.
What are you up to tonight? Let us know in the Shacknews Chatty comment thread below.
Asif Khan posted a new article, Evening Reading - August 25, 2020
Oooo there's a new Shackcast??
I can’t believe it’s been 50 years since the Cuyahoga was last on fire.
The internet is a dumpster fire. Feel bad for Milana Vayntrub.