Legends of Runeterra Patch Notes 0.9.2 slows Hecarim's charge

Published , by TJ Denzer

As Legends of Runeterra continues to roll through its open beta period, the meta continues to shift and Riot continues to fine tune with new patches. The Legends of Runeterra Patch Notes 0.9.2 just dropped and with it came a host of changes. Hecarim caught the hard nerf to bust his status as a late game answer to everything, Kalista got a change altogether to make her matter in the wealth of Shack Isles decks running the scene, and the Mageseekers card collection got a rework to ensure that Demacian Elites and Laurents aren’t the only Demacian cards running the racket.

Legends of Runeterra Patch Notes 0.9.2

Riot Games posted the Legends of Runeterra 0.9.2 Patch notes on the Legends of Runeterra blog on March 16, 2020. In addition to the broad strokes above, expeditions got some much needed shifts, Poro Snax cost less (get some Heart of the Fluft players), and plenty of bugs were squashed. Check it out in detail below.

Champions

Hecarim (level 1)

Hecarim (level 2)

Spectral Rider

Kalista (level 1)

Kalista (level 2)

Black Spear / Kalista’s Black Spear

Followers & Spells

Border Lookout → Vanguard Lookout

Mageseeker Inciter

Mageseeker Persuader

Crowd Favorite

Iceborn Legacy

Pack Mentality

Poro Snax

Troop of Elnuks

Navori Conspirator

Chump Whump

Flash of Brilliance

Rummage

Unstable Voltician

Brood Awakening

Mark of the Isles

The Rekindler

Expeditions Archetypes

Demacian Steel has continued to be one of the strongest archetypes, so we’re removing a solid card that fits in another archetype and replacing it with something more situational.

Noxian Might has proven too reliable at taking huge chunks of the enemy’s Nexus with cheap, aggressive units backed by similar spells, so we’re removing an efficient burst spell in favor of one that will give the opponent an opportunity to react.

Shroom and Boom is an archetype that can be very strong when everything comes together, but it’s still a little inconsistent overall. We’re removing a slower Elusive unit in favor of a spell that synergizes with cards like Eager Apprentice and Assembly Bot while providing blockers to buy time for the shrooms to work their magic.

Spellbound more directly revolves around casting spells that cost at least 6 mana due to the new Mageseeker changes, so we’re replacing a spell that’s just a little too cheap with one that fits the bill.

Relentless has been helmed by Garen on the Demacia side, which has helped him become the most played champion in Expeditions. To mix things up, we’re replacing him with Lucian, who has a Rally effect on both his champion spell and his Level 2 form. We’re also replacing a unit that saves your other units with one that makes them easier to trade to better support Lucian’s level up.

Battle Scars has still been underperforming, so we’re removing some of the more inconsistent utility cards in favor of ones that are more directly powerful. (Note: The first two swaps were communicated in the 0.9.0 patch notes but didn’t make it in until now.)

Shadows and Dust is simply more dependent than most archetypes on having a solid, cohesive deck since Ephemeral units get stronger the more you’re able to commit to them.

Increased the chance that Shadows and Dust will appear in Wild Picks when it’s your primary archetype.

Total Recall has been struggling to find enough consistent damage sources that can finish off an opponent, so we’re removing one of its weaker cards in favor of an additional Elusive unit.

Arachnophilia could use a little more flexibility in how its spiders clash with much larger enemy units.

Language Support

Bugfixes


With Kalista changed, Hecarim slowed, and expeditions shifted here there and everywhere, are your decks changing for the better or worse? Be sure to check out our Legends of Runeterra guides to spruce up on whatever you need to win.