Rocket League is cutting support for Mac and Linux users

If you're still rocking online play with Mac and Linux platforms, you'll have to migrate over to a different system soon.

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Let's all pour one out for Rocket League players trying to get a multiplayer game going on macOS and Linux.

Starting this March, Psyonix will no longer support online multiplayer on either platform. The developer will drop a new patch that will eventually shutter online features. So you'll be left with playing local matches or split-screen with friends over if you're interested still doing all that. All of these changes were lined out in a support document from Psyonix itself. 

According to Psyonix, the following will still be functional after the patch:

  • Local Matches
  • Split-Screen Play
  • Garage/Inventory (existing items will not be removed from your inventory)
  • Career Stats
  • Replays
  • Steam Workshop Maps (downloaded before the final patch)
  • Custom Training Packs (downloaded before the final patch)

As for these features, you can unfortunately kiss them goodbye:

  • Online Matchmaking
  • Private Matches
  • Tournaments
  • Rocket Pass
  • Item Shop / Esports Shop
  • In-Game Events
  • Friends List
  • Clubs
  • News Panel
  • New Custom Training Packs
  • New Steam Workshop Maps
  • Leaderboards
  • League Rankings

According to Psyonix, "it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms." So, essentially, they're going bye-bye. If you do play on either one of those systems to get your Rocket League fix in, you're going to have to switch over to something else soon.

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Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!

From The Chatty
  • reply
    January 23, 2020 4:13 PM

    Brittany Vincent posted a new article, Rocket League is cutting support for Mac and Linux users

    • reply
      January 23, 2020 9:28 PM

      Sucks for those two guys

    • reply
      January 23, 2020 9:41 PM

      I play with my 6 year old son on a MacBook while he uses my gaming PC. I'm pretty sure we use "Private" matches to make this happen. Does that mean we're screwed? How do "local" matches work?

      • reply
        January 23, 2020 9:47 PM

        yes. local matches will be only off the same computer, it appears

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        January 24, 2020 6:53 AM

        I get not supporting new games on certain platforms, but removing years old ports like this is just vindictive.

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          January 24, 2020 6:59 AM

          They aren't removing the ports. They will still be functional for offline play and local co-op, but they won't be able to connect online anymore. The patch in March will do that.

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            January 24, 2020 7:01 AM

            RL without online play is just not a game anymore.

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            January 24, 2020 7:01 AM

            And will no longer be updated, and be functionally dead. Same difference.

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              January 24, 2020 7:11 AM

              so because they used to support it, they have to support it forever?

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                January 24, 2020 7:29 AM

                That's generally the assumption when trusting an online game store purchase, is it not?

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              January 24, 2020 7:19 AM

              Alternatively, Psyonix could have said "Here's Rocket League 2 for PC and consoles - sorry, no mac and Linux ports this time around", and of course charged an arm and a leg for what they're considered major backend but an overall incremental improvements.

              They couldn't move the game forwards with the mac and Linux ports holding them back. They had to make a hard decision. Sucks for mac and Linux owners, but I mean, any video game player that primarily uses these knows they aren't well supported overall.

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                January 24, 2020 7:30 AM

                I was wondering why they didn't go for RL2, honestly. Would have made more sense.

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                  January 24, 2020 7:33 AM

                  They'd have to approach it the same way that Papa Jeff insisted to Blizzard to do with Overwatch 2. All those cosmetics have to transfer over, and you have to have something that doesn't split the community. For a team as small as Psyonix that might have been out of their wheelhouse.

                  • reply
                    January 24, 2020 7:41 AM

                    Who the fuck is "Papa Jeff"?

                    Why the fuck would a sequel to a five year old game have to transfer cosmetics over?

                    You're reminding me why I stopped talking about games here. Thanks.

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                      January 24, 2020 7:44 AM

                      Cool your jets. Everything he said is valid.

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                        January 24, 2020 7:53 AM

                        Except the part claiming that Psyonix is resource poor. If they wanted to support those versions they most certainly have the backing staff up.

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                          January 24, 2020 7:54 AM

                          *to* staff up

                        • reply
                          January 24, 2020 7:56 AM

                          However, peat's comment below is probably right on point: With Pysonix in Epic, they probably want to transition from Pysonix' own matchmaking systems to Epic which are more robust (and cross-platform), but to get there, that means severing the mac and Linux side which Epic doesn't support at the present time nor have shown an interest in pursuing.

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                      January 24, 2020 8:54 AM

                      judging by your comments in this thread im kinda happy you stopped

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          January 24, 2020 7:48 AM

          Epic Launcher barely supports Mac and doesn't support Linux, this seems like the inevitable move towards it

    • reply
      January 24, 2020 7:48 AM

      Guess I'll finally have to pony up for the Switch version.

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