Respawn and EA announced Apex Legends Season 3, and now it's time to see what the season has in store for players.
The update comes packing a new map in the form of "World's Edge," a new Legend named Crypto, and a new weapon to boot. Crypto is a "security expert and hacker" with his own secrets to unravel, and a wide selection of tech like drones and a Neurolink. He can use the Neurolink to mark enemies for himself as well as his teammates, which should make taking out large groups significantly easier.
World's Edge is a decidedly brighter map, the site of a massive chemical blast that ended up causing a massive loss of life that happened to have ice form around it. It since turned into a "frozen graveyard," and became the spot for the last Apex Arena.
The new Charge Rifle weapon is an explosive arm as well, as it lets you burn up your enemies before they get a chance to do the same to you. A new trailer debuted today, showing all of these additions to the game off, including an overview of the overall Battle Pass.
The new Battle Pass nets players plenty of reasons to dive back in for more, including over 100 new items to unlock. Said items include legendary skins, skydive emotes, gun charms, and several other cool new additions to the game.
The update is live today, so if you're ready to jump in, you can do so right now – that is, if you aren't already knee-deep in Destiny 2. If you're planning on annihilating the competition, be sure to hop online in the comments below and let us know all about it. Apex Legends is still going strong, after all.
Brittany Vincent posted a new article, Apex Legends introduces new map and Legend Crypto in Battle Pass trailer
It's still early, but what do you all think of the map so far?
I'm having a rough time because much of it so open and spread out, I've never been great at long range engagements in this game and that seems to be this map's main jam.
Also having a harder time just acquiring enemies. I like the visual variety, but a lot of the busier details seem to shroud the other players more, don't quite pop as much, especially with some of theses longer distances.
And also with the blurry AA off there seems to be much more distracting edge shimmering everywhere than the previous map. Both the AA on and off feels like a visual handicap now, and I can't decide which is worse. With one you have all this visual crawl and movement on edges everywhere that distant moving enemies can sort of disappear into, and the other you have this softer image where edge shimner is reduced but the enemy outlines and colors don't stand out as much and allow them to blend into the surroundings more, even with some post sharpening added via filters.
The map is much more open and it seems like there are less heated encounters, especially in the early drop period, but I am basing this only on 2 games played and not having any familiarity with the map at all. Although I think it is easy to loot for a long time without engaging anyone, especially if you drop in the larger city areas where there is just a ton of buildings to loot.
Yeah much bigger, longer ranges, the shimmer/AA is a problem as is the pop in geometry