Our own Gregory Burke interviewed Phil Tam, designer and community manager at Spearhead Games about their latest title, Project Witchstone. Heavily inspired by old school role-playing games, Project Witchstone describes itself as a living world, with “its inhabitants acting with purpose.” Players will have a wide range of control in their legacy and moral pathway. In the interview below, Tam speaks about how the developers balance to major genres.
Project Witchstone sets out to marry classic RPG gameplay with a moldable sandbox world. Project Witchstone’s official website boasts the idea of “unlimited possibilities.” Players can frame others for crimes, join/destroy factions, and run as wild as they choose. There will be a lasting visible impact based on the players actions.
As previously mentioned, Project Witchstone leans heavily into old school RPG tropes. This is evident in the classes available. Wizards, healers, and fighters are all classes that fans of Dungeons and Dragons may recognize when jumping into Project Witchstone. As players progress, they will have the opportunity to double up on classes as well.
Project Witchstone is still very much in development, in fact “Project Witchstone” is still a working title. Spearhead will be soon taking the game to kickstarter with hopes to release in 2020. Project Witchstone is currently confirmed for Xbox One, PS4, and Steam. Spearhead has also expressed interest in bringing the game to Nintendo Switch in the future. Subscribe to the Shacknews and GamerHubTV YouTube channels for more exclusive interviews.
Donovan Erskine posted a new article, RPG meets sandbox in Project Witchstone
That looks pretty interesting. Sandbox RPG, huh? I'll need controller support on that for the PC. My mouse hand just can't handle that level of click, click, clickity click any more. Diablo killed it.
This video reminded me that Sword Coast Legends existed and that somehow I was tricked into buying it.
Now I'm angry.