Our own Greg Burke had the opportunity to catch up with Mariel Cartwright, the creative director at Lab Zero Games and chat about their latest project, Indivisible. Indivisible is described as “a hybrid RPG Metroidvania”, combining elements from two of the most famed genres in gaming. The way players traverse the world will mirror the Metroidvania, with a large map, abilities, and unlockable locations. The RPG elements shine through in the combat, with a more traditional, turn-based combat.
A key speaking point of the interview above is the idea of crowdfunding vs traditional publishing in game development. Indivisible started out with an indiegogo campaign where the public could donate funds towards resources for development. Later on in the cycle, Lab Zero Games partnered with 505 Games in order to front the rest of the cost. When asked about how she feels about crowdfunding in modern game development, Cartwright was of two minds.
On one hand, crowdfunding allows devs with less resources at their disposal the chance to bring their vision to life. However, the price of game development can grow too steep for an indiegogo payout. “I think people are realizing the reality of how much games really cost.” Cartwright said, when speaking about crowdfunding vs traditional publishers. Many games use crowdfunding as a way to prove to larger publishers that their title has a substantial audience, as was the case with Indivisible. The success Lab Zero Games saw with their crowdfunding campaign helped them score their publishing partnership with 505.
Donovan Erskine posted a new article, How crowdfunding made Indivisible a reality
I have a feeling this one is going to come out of nowhere for a lot of people and bowl them over.