Oculus Link announced, will allow Rift content on Oculus Quest in November

Oculus Link will allow users to play Rift content via Oculus Quest.

22

Oculus Link was announced during today's Oculus Connect 6 presentation. Users will be able to run Rift content via their Oculus Quest headsets using this technology beginning this November. 

Developing...

Senior Editor

Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!

From The Chatty
  • reply
    September 25, 2019 10:15 AM

    Brittany Vincent posted a new article, Oculus Link announced, will allow Rift content on Oculus Quest in November

    • reply
      September 25, 2019 10:31 AM

      Whoa, this is huge. Might pick up a quest now.

    • reply
      September 25, 2019 10:32 AM

      Huh. Details are pretty sparse. Is this story still developing?

      • reply
        September 25, 2019 10:53 AM

        Also...anyone want an original Rift + touch + three sensor setup? It's still really nice, just redundant!

    • reply
      September 25, 2019 10:53 AM

      Holy cow!

    • reply
      September 25, 2019 11:12 AM

      This and hand tracking made me buy one today. I never saw the need to upgrade from CV1 until today

      • reply
        September 25, 2019 11:13 AM

        While the refresh rate isn't as high, the Quest's resolution and reduced halo artifacts feel like a real upgrade from the CV1 - I found myself using it less and less after getting the Quest.

    • reply
      September 25, 2019 11:17 AM

      I'm going to wait for the reviews of how it works, but that would get me to get a Quest. :)

      • reply
        September 25, 2019 11:42 AM

        I was hoping for a wireless solution, but I imagine this'll work fine. But sure, waiting for reviews is always good.

        I also wouldn't rule out an eventual wireless solution from them just to get around router weirdness.

        The Quest was already my headset of choice even before this.

    • reply
      September 25, 2019 11:36 AM

      That's awesome, as many predicted it sounds like they are pouring all resources into Quest going forward.

      • reply
        September 25, 2019 2:22 PM

        Yeah I am sure it is selling like hot cakes.

      • Zek legacy 10 years
        reply
        September 25, 2019 4:47 PM

        The Quest is for sure the right direction for VR. Wires are just such a huge pain in the ass, even if you have the expensive gaming PC. I couldn't use room scale because I only have space in my living room which is not near my PC.

        • reply
          September 25, 2019 5:32 PM

          Yeah I agree regarding VR adoption, larger market will attract more devs etc. I just hope we continue to have high-end headset options going forward, at the expense of being super expensive or tethered.

    • reply
      September 25, 2019 2:20 PM

      Coming tomorrow woo http://chattypics.com/files/iPhoneUpload_7mozlvbi3o.jpg

    • reply
      September 25, 2019 2:25 PM

      Can’t wait to play Tetris Effect in VR and Skyrim in VR and racing and flight sims.

    • reply
      September 25, 2019 3:04 PM

      The Zuck killed it at OC6 this year.

      Hand-tracking coming to Oculus Quest in 2020
      https://youtu.be/2VkO-Kc3vks

      Facebook Horizon. We got a six year old to test out my Quest, and all he wanted to play was Bigscreen TV because he wanted to interact with other people. He didn’t get Beat Saber or Bogo, but he understood VR presence and interaction right away. VR interaction is gonna be the future:
      https://youtu.be/Is8eXZco46Q

      Looks like I’m getting my brother a Quest. Shared Spaces, like Big Screen but from Facebook:
      https://youtu.be/BbRvARuCoRU

      And Oculus Link.

      • reply
        September 25, 2019 3:48 PM

        What happens when the fingers go behind the other fingers/palm and the sensors no longer detect them? Will the virtual hand freak out like every other device with this same limitation does?

        • reply
          September 25, 2019 4:37 PM

          There are several trackers that can solve for that now. They have a skeletal model of your hands and can make assumptions based on that.

      • reply
        September 25, 2019 6:37 PM

        And for Quest, Passthrough on demand next week. Passthrough+ next year (P+ is perspective corrected)

        And over 50 Go apps will be made available for the Quest (next week?). If you own a game on Go, you get it for free on Quest. If you own the game on both Quest and Go, you get in-store credit.

        Vader Immortal episode two out now.

    • reply
      September 25, 2019 5:26 PM

      Neat, but USB-C from what on your PC? HDMI I suppose, though DisplayPort should work.

      • reply
        September 25, 2019 5:40 PM

        Just need a USB 3.0 port. You can use USB-C from Quest to USB-A on your PC:
        https://old.reddit.com/r/oculus/comments/d96a7o/oculus_link_tether_oculus_quest_to_pc_via_usbc/

        • reply
          September 25, 2019 5:52 PM

          Yeah I was wondering how you’d get video from your gpu over the motherboards USB-C port. They must be doing some fancy compression and using some of the USB 3 video stuff. Neat!

          Their cable is also optical. An optical usb 3 cable sounds odd.

      • reply
        September 25, 2019 5:42 PM

        It'd be USB-C on your PC.

      • reply
        September 25, 2019 5:49 PM

        My computer has 2 usb-c ports

      • Zek legacy 10 years
        reply
        September 25, 2019 6:22 PM

        I'm surprised they can do it with just a single USB-C cable. Maybe the quality is diminished?

        • reply
          September 25, 2019 7:59 PM

          Why would that surprise you? USB 3.1 can do a full 2.4GB/sec over Type-C.

          • reply
            September 25, 2019 8:00 PM

            I mean Thunderbolt runs over USB-C and that's basically just PCI-E 4x encapsulated.

    • reply
      September 25, 2019 7:49 PM

      Anyone here use steam VR on their quest? How’s the latency if your PC is wireless as opposed to hard wired?

      • reply
        September 25, 2019 8:01 PM

        Mine was not issue free, but my network setup isn't really ideal. That'll be changing in the next month or so.

        • reply
          September 25, 2019 8:02 PM

          Cool I’m going to try and get that working next week.

          • reply
            September 25, 2019 8:09 PM

            It's relatively easy to set up, but for best results your PC needs to be wired and you definitely want to be on a 5ghz network pretty close to the router.

    • reply
      September 26, 2019 12:24 AM

      I really hope the part where Zuckerberg said they took into account moving around with the wire is actually going to be implemented in the link.

Hello, Meet Lola