Hearthstone: How to beat Vesh, Plague Lord of Murlocs

The Tombs of Terror are now open and Shacknews is here to help you on this latest solo adventure with tips on how to beat Vesh, Plague Lord of Murlocs

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Azeroth is in danger. If the League of E.V.I.L. can strap rockets to the floating city of Dalaran and send it flying to parts unknown, who knows what else these fiends are capable of doing? Fortunately, the League of Explorers is here to band together and save the day from the League's plan... whatever it is. One thing that they do know is that the four Plague Lords are here to present solo adventurers with their greatest challenge to date.

Fortunately, Shacknews has already thrown down with the Plague Lords and can assist with their defeat. Here are a few things to remember heading into your big fight with the Plague Lords:

  1. Plague Lords start with 300 Health, but if you are defeated, they will retain their current HP total. Wear them down over time, if necessary.
  2. The Plague Lords will switch phases and Hero Powers after every 100 Health. Your strategies may need to change to account for their new abilities.
  3. DO NOT look to Fatigue the Plague Lords. Once they change phases, they will receive new cards. You, on the other hand, will not, so don't play a control game and accidentally Fatigue yourself.
  4. The treasures and cards you pick up over the course of your playthrough will vary. You may not be able to follow the advice of this guide to the letter, but you may get lucky and find a superior strategy to our own.

How to defeat Vesh, Plague Lord of Murlocs

Hearthstone - Vesh, Plague Lord of Murlocs

PHASE 1
Made of Murlocs
Passive Hero Power

You are Immune. After a Murloc dies, lose 3 Health.

As his name implies, Vesh has a veritable smorgasbord of Murlocs. Individually, they may not present much of a threat, but Vesh can fill his board with them quickly, especially if he throws down Underbelly Angler to replenish his hand. They can overwhelm you if you're not careful.

To help you stay ahead on Health, try and mulligan for Amakir the Light. This minion stands at 5/8 and is unlikely to get taken down by lower-attack Murlocs. Use the free healing spells he provides to keep him alive and also you alive. Beware of Toxfin, which can take down anything by giving a friendly Murloc Poisonous. If you pull Cheat Death, use it to help bring Amakir back to your hand.

Vesh's opening Hero Power means you're forced to play the control game, but Amakir should help you stay ahead of the curve, especially if it gives you something like a free Holy Nova. More importantly, if you get the opportunity to equip yourself with Cloak of Invisibility at some point during your run, do it! Vesh won't have the spell power to take out Amakir if he's in permanent Stealth and that means you'll have a parade of heal spells to keep you in the fight. That'll be especially crucial if Vesh plays Tip the Scales and comes out of it with a beefed-up Old Murk-Eye.

Use area-of-effect spells and Reno's Arcane Craftiness Hero Power to slowly chip away at Vesh's Murloc ranks. It won't be long before you jump into Phase 2.

PHASE 2
(0) Ashes Anew
Hero Power

Destroy a friendly Murloc to summon a Scaly Golem.

PHASE 2 (Heroic)
(0) Ashes Anew
Hero Power

Destroy a Murloc to summon a Scaly Golem.

Chapter I's Twist is "Plague of Murlocs" which will summon a random Murloc for either player when they draw a "Surprise! Murlocs!" card. This becomes a major drawback in Heroic, since Vesh can destroy one of your Murlocs to summon a Scaly Golem, which is a 0/4 Taunt with a Deathrattle that gives +1/+1 to all of Vesh's Murlocs on-board.

Fortunately for you, the aforementioned Cloak of Invisibility means that Vesh can't target any of your Murlocs, which will force him to sacrifice his own. The strategy will not change here, but the primary difference is that Vesh's face is now vulnerable. Keep the board under control, use Amakir's heal spells to keep everything at tip top health, and pour on the pressure.

At this point, it shouldn't take much trouble to push Vesh into Phase 3.

PHASE 3
(15) Mur-nado
Hero Power

Shuffle all minions into your deck. after a Murloc dies, reduce this cost by (1).

PHASE 3 (Heroic)
(10) Mur-nado
Hero Power

Shuffle all minions into your deck. after a Murloc dies, reduce this cost by (1).

Now things get scary. Vesh will start his final phase by unleashing Mur-nado and no amount of Stealth can stop it. This move will take all of your minions and shuffle them into Vesh's deck, essentially making him Fatigue-proof for the final part of the fight.

By this point, you will have used up a lot of spells. And if that's the case, then The Gatling Wand should be powered up to an obscene degree. If the board is clear, unleash The Gatling Wand's full power to bring Vesh to his knees. Use any remaining burn spells you may have if you need a little extra push to finish this battle.


Best of luck with the Plague Lords over the course of this adventure. Keep it on Shacknews, as we'll offer more strategies in the weeks ahead on how to prevail in these difficult battles. Hearthstone: Saviors of Uldum and the Tombs of Terror adventure are available now.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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