Bethesda marketing guru Pete Hines popped up on today's Nintendo Direct to announce a port of Doom 64 due out on Switch on November 22--the same day as Doom Eternal, the follow-up to Doom 2016.
Doom 64 was developed by Midway (Doom franchise creator and developer id Software was working on Quake 2 at the time) as an exclusive for Nintendo 64 (obviously). It was released in 1997, and you'd be forgiven for overlooking it, especially if you preferred PC gaming during the deluge of classic FPS games in the 1990s.
Doom 64 introduced a fresh art style with accompany soundtrack and sound effects that combind to transform the action-heavy PC franchise into an eerie, broderline-terrifying console experience. There's still plenty of action, but the game focuses as much on puzzles, exploration, and building atmosphere. It's a unique enough experience from Doom, Doom 2, and Final Doom that it could almost be considered a precursor to 2004's Doom 3.
Pete Hines didn't announce a price for Doom 64 on Switch, but Bethesda did right by Doom fans by pricing July's surprise releases of Doom and Doom 2 at $5 apiece, and Doom 3 (which includes both expansion packs) for only $10. Hopefully Doom 64 won't cost more than Doom 3's $10 ceiling--and, fingers crossed, we won't have to sign into Bethesda.net every time we boot it.
Don't forget, Doom Eternal releases on November 22 as well, and will be available on Switch day and date with the PC, Xbox One, and PS4 versions.