Ever champions of the racing genre, the folks over at Codemaster have spent more than twenty years building racing games across various disciplines. During the previous console generation, they released a driving game by the name of GRID that managed to easily stand out from the pack thanks to cutting-edge graphics, realistic vehicle damage, and an addictive mix of sim and arcade driving mechanics. More than a decade and a few sequels later, the company is rebooting GRID, and has its gameplay debut trailer ready for the world to see.
Like the original game, the new GRID appears to offer racing across a few different types of car classes, including GT, modified street muscle, and what looks to be NASCAR-style stock cars. The trailer offers some glimpses at fast-moving action that offers a similar vibe to the first game and is running buttery smooth. A mix of event times is shown off during the trailer, confirming races during the night and day. It is expected that GRID will retain the career mode structure from the original release.
“GRID as a racing franchise is revered by our community and we are delighted to bring it to the current generation of consoles,” said Chris Smith, GRID Game Director at Codemasters. “The game offers so much variety and depth, from the number of modern and classic cars through to the locations and race options. Renowned for its handling, the game will appeal to all types of player, from casual drivers who want a lean-in challenge, to sim drivers who want some serious fun.
We are also delighted to work alongside Fernando Alonso who is arguably one of the world’s greatest ever drivers. His experience and knowledge has enabled us to make improvements to both the performance and handling of our cars. We could not be more proud to have signed him both in-game and as a Race Consultant.”
You can get your hands on the re-imagined version of GRID for PC, Xbox One, and PS4 when it launches on October 11, 2019.
Chris Jarrard posted a new article, Codemasters' GRID reboot fires up gameplay trailer
Their work on DiRT Rally/Rally 2.0 and DiRT 4 was impressive, but that footage didn't really instill confidence.