Blizzard cans StarCraft FPS for Overwatch 2 and Diablo 4

Blizzard has renewed its focus on Diablo 4 and Overwatch 2 after cancelling an unannounced StarCraft FPS.

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It’s been a big day for gaming news today. On top of some interesting reveals and confirmations, we’ve also seen more information about Google’s streaming platform. Now, though, we have even more intriguing news to report, this time from Blizzard’s base camp. According to Jason Schreier at Kotaku, Blizzard has canned an unannounced StarCraft FPS to renew the studio’s focus on Overwatch 2 and Diablo 4.

In a report made on Kotaku, Schreier advised that several sources within Blizzard have confirmed that a StarCraft FPS code-named Ares has been scrapped. According to Schreier, the FPS was described as a mix of Battlefield in the StarCraft universe. The project never left the prototype phase, though, and now Blizzard has completely canned it to instead focus on sequels for two of their most popular franchises, Diablo 4 and Overwatch 2.

Blizzard cans StarCraft FPS for Overwatch 2 and Diablo 4
We could see a sequel to Overwatch 2 coming out of Blizzard soon.

To verify the reports, Schreier reached out to Blizzard, who responded in typical Blizzard fashion with fairly vague statements. The statement begins, “We don’t generally comment on unannounced projects…” It then continues on to talk about how the studio approaches game development as a whole, stating, “we pour our hearts and souls into this work, and as players ourselves, we know how exciting it can be to see and know with certainty that a new project is coming. Knowing that changes or disappointments can happen doesn’t make it any less painful when we have a shelve a project or when an announcement doesn’t go as planned.”

This statement, of course, definitely seems to back up the claims that the StarCraft FPS has been completely cancelled, and as Schreier points out in his original report, it’s not the first time we’ve seen that happen with a shooter based in the StarCraft universe. No matter how things play out at Blizzard, it doesn’t appear that any employees were laid off as a result of the cancelation, which means they’ve probably moved over to the other big projects on Blizzard’s plate right now. Most notably these projects could be Diablo 4, which has been rumored for a while now, as well as a sequel to Overwatch.

We’ll continue to keep our ear to the ground concerning this matter, but for now it appears that Blizzard has some things in the works, and it could be a very exciting year for Blizzard fans.

Guides Editor

Joshua holds a Bachelor of Fine Arts in Creative Writing and has been exploring the world of video games for as long as he can remember. He enjoys everything from large-scale RPGs to small, bite-size indie gems and everything in between.

From The Chatty
  • reply
    June 6, 2019 2:00 PM

    Josh Hawkins posted a new article, Blizzard cans StarCraft FPS for Overwatch 2 and Diablo 4

    • reply
      June 6, 2019 2:01 PM

      Was that starcraft ghost. from like 10 years ago?

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      June 6, 2019 2:15 PM

      It sounds like it wasn’t in production phase at all. Is it really cancelled then if it never was getting full support to be made ?

      • reply
        June 6, 2019 2:18 PM

        According to the Kotaku article it was in production of some sort, which must be the case now that artists and engineers were moved from that project back to the teams for Diablo and Overwatch

    • reply
      June 6, 2019 2:19 PM

      That should put more people on the War 3 remaster because man. That didn't look anywhere near as good as it could have.

    • reply
      June 6, 2019 2:24 PM

      Coming out of the same rumor:

      Overwatch 2 would include a L4D-type PvE co-op mode.

      https://www.pcgamer.com/rumor-blizzard-is-working-on-overwatch-2/

      • reply
        June 6, 2019 2:31 PM

        PvE makes sense. The characters have massive fan appeal while the core game is this ultra tryhard PvP. PvE would be a good way to meet where more people are.

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          June 6, 2019 2:35 PM

          Knowing what I've researched on OW, they may need a full code-base refresh to properly support this type of PvE, and since they've been very clear they do not want to create expansions for OW as to split the playerbase, an OW2 that continues your player history from OW1 would make a lot of sense.

          IT could also be a completely different game devoted to PvE modes, but I can't see that having the draw of an all-for-one game package.

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          June 6, 2019 2:43 PM

          So much fan appeal *bites lower lip*

      • Zek legacy 10 years
        reply
        June 6, 2019 4:42 PM

        The tricky thing with PvE in Overwatch is that players expect a lot of progression and loot now, but OW's characters are all hyper-specialized around their core kit which are tightly designed to work in the MP modes. I think they need to basically split PvE into a different game, where the characters are more standardized but can swap weapons and gear. Say each character has one unique skill and one ultimate, and the rest comes from equipment.

    • reply
      June 6, 2019 2:44 PM

      Starcraft Ghost 2 cancelled just like the first one!

    • Zek legacy 10 years
      reply
      June 6, 2019 2:51 PM

      I've long suspected Overwatch 2 based on the lack of any story progress and the so-so pace of content development. But I'm not sure what you do with it exactly. A bigger PvE component makes perfect sense, and that needs a major gameplay overhaul to be more compelling than the shooting gallery events they've been doing. I do wonder what happens to the multiplayer though. Do you make major changes that might turn off OW1 fans? Do you keep the game basically the same, carry over all the characters, and just keep adding more? Or does OW1 remain the multiplayer product and this is just a PvE add-on or spinoff?

      I feel like OW1 is a fairly complete package for better or worse, its meta is pretty stable and the more characters they add the harder it is to really change anything about the core of it. I'd like to see them keep that game alive as a game mode in OW2 but shift focus onto something different as the new thing. Maybe have competitive modes that are more story based where the team composition is fixed/limited per teams. If we're going with the L4D analogy, I want Versus mode.

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        June 6, 2019 2:55 PM

        I cannot see them touching the core MP modes of OW (comp and qp). But perhaps this would allow them to add more modes or capabilities for the Workshop.

        • Zek legacy 10 years
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          June 6, 2019 4:27 PM

          I really really want them to do real scripting and level editing in the Workshop like in SC2/WC3. Blizzard's modding community has always been phenomenal, but the GUI they added is not remotely up to the task. I would buy a whole game with nothing but a really good editor and custom games. I hope the tech they've been building for this can grow to that level of support some day.

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            June 6, 2019 5:19 PM

            That's what I feel this might be going towards, but requires a nearly full revamp of the backend, more than enough to justify a second game rather than just patching.

        • reply
          June 6, 2019 6:54 PM

          a 12 v 12 mode with dedicated servers and drop in drop out gameplay (no lobbies)

      • reply
        June 6, 2019 11:04 PM

        Overwatch was originally meant to be the MMO follow up to WOW.

        An MMOFPS could be huge if done right (and no, Destiny was not it).

    • reply
      June 6, 2019 2:55 PM

      That's too bad. Always wanted something more in the StarCraft universe but from a different perspective.

    • reply
      June 6, 2019 3:07 PM

      I hope Overwatch 2 uses an updated engine that lets users select what map they want to fucking play. Holy shit.

    • reply
      June 6, 2019 3:23 PM

      Ugh...

      Why the fuck do we need a overwatch 2?

      A Starcraft fps would have been amazing but I guess they don't have any competent writers anymore.

      Diablo 4 is ok.

      Warcraft 4? It's long overdue.

    • reply
      June 6, 2019 4:02 PM

      I only want Diablo 4 if they hire a god damn writer.

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        June 6, 2019 6:39 PM

        Hottest, they should just ditch the story at this point

      • reply
        June 6, 2019 6:51 PM

        They need to be very careful how they approach Diablo4 especially now that Activision seems to be calling the shots.

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        June 6, 2019 6:58 PM

        At the very least they need to take some hints from 1 and 2 about subtlety and giving your audience an ounce of intellectual respect to figure it out. The story they wanted to tell could have been really interesting, it was just presented in the most Saturday morning cartoon type of way.

        • reply
          June 6, 2019 7:55 PM

          Har har har, I am evil Demon! So EVIL!

          • reply
            June 6, 2019 7:58 PM

            You might not believe that I, Belial the Lord Of Lies, lied to you, but I did! Fool!

          • reply
            June 6, 2019 8:00 PM

            I am the Lord of lies and I just lied to you. Bet you didn't see that one coming! If not I'll explain it to you.

      • reply
        June 6, 2019 8:09 PM

        The story in a Diablo game matters for like 0.000000001% of the amount time I end up playing it.

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          June 6, 2019 8:30 PM

          And that's fine. When they decide to constantly throw it in your face (constant voice overs and cutscenes) as you progress rather than finding books, items or choosing to chat with random NPCs on your own terms than I have issue with it.

          The first two games weren’t hallmarks in writing quality but in the way they decided to tell their stories and present it to you. It was also that subtle approach that was a key in the atmosphere IMHO.

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            June 6, 2019 8:33 PM

            I just think that if someone is skipping a Diablo game b/c the story is nonsense, they're probably not the core audience.

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              June 6, 2019 8:46 PM

              I played those games for the reasons you're outlining, but I also really enjoyed playing through the campaign. It's what initially got me hooked. I think it's super important to have that as your basic touchstone, otherwise everything you're doing to collect loot might as well just be on a neon coloured grid.

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              June 6, 2019 8:55 PM

              Just like any entertainment medium people will stick to certain things more than others. Just because the core audience just wants to click, doesn't mean others shouldn’t be able to enjoy the small twisted stories. Those stories are created so you have a reason to go clicking around in the first place. Regardless of how you feel about diablos gameplay loop, story was a part of the original package and added details/athmosphere to the world which is important in any medium.

              I know people who have only ever played dialbo 1 and 2 in single-player mode. I know its crazy but they're there. If I was a developer I would want to keep those fans happy as well. Obviously not be a major focus but at least be as serviceable as the previous entries. People love little details and when you leave it scattered around for them to find it's just as much fun to them as finding a rare item.

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        June 7, 2019 4:41 AM

        [deleted]

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      June 6, 2019 8:11 PM

      By the time Diablo 4 comes out, Path of Exile will be at least closed to being finished and/or polished enough to where it could be a serious competitor. GGG is horrible about balancing and they need to speed that up a bit, but otherwise it's shaping up to be an amazing ARPG and the fucker is free. Every 3 months you get new content, rebalancing, and all kinds of arguably massive changes to the game.

      Grinding Gear Games has my respect for having the balls to go up against Blizzard and pulling it off.

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