Shedworks' visually arresting Sable has been delayed from its initial 2019 release window into 2020.
The unique adventure that looks like a Mobius comic that came to life will now need some additional work to come to fruition, as Shedworks' Gregorios Kythreotis confirmed.
"We've now been working on the game full time since October 2017. We initially thought the game would take us around 2 years to develop," explained the developer. "It was an extremely rough estimate and for us to fully realise the game we want to make, we now think we need a bit more time. It was always going to be tight getting the game out in 2019 so now we've made the decision to take more time with the game and aim for release in 2020." So while it looks like we'll have to wait a bit longer to try out the game itself, we'll get to see a much more polished version in the end.
"We are so grateful to have the support from our partners and team to make sure the game we release will be the best it can be. We've also significantly expanded the team from the beginning of the project," said Shedworks of the delay.
Since announcing the game at E3 2018, the team has made some new additions, bringing on Neo Cab's Felix Kramer as producer and Jourdan-Reiss Russell to work as a developer. Further, Cory Schmitz designed a new logo for the game, and Daniel Taylor has since created some gorgeous artwork.
Unfortunately, there's no set release date beyond 2020 for Sable just yet, but rest assured you'll get to take in its magnificence next year at some point, whether you're just vibing to its Japanese Breakfast soundtrack or its eye-popping hues. We can't wait to give this one a go.
Brittany Vincent posted a new article, Sable release date for PC and consoles delayed to 2020
I will throw my money at these people whenever their game is done.