The Three Kingdoms period is one of the bloodiest in Chinese history, making it an extremely intriguing time period for fans of the Total War series to find themselves within. Focused around the states of Wei, Shu, and Wu, the Three Kingdoms has been heavily romanticized throughout history. But, how does a series like Total War—which is known for its heavy focus on historical accuracy—take such a time period and approach it with that same laser sharp focus?
We had a chance to sit down and chat with Pete Stewart, one of the writers and designers working on Total War: Three Kingdoms to talk about the game. While chatting with Stewart we learned quite a bit, not only about their plans for the game—which include a hero system and a new duel system—but also about how they plan to stay true to history.
According to Stewart they utilized both the official record of the Three Kingdoms, as well as the Romance of the Three Kingdoms, a more heavily romanticized look at the time period. Together, they were able to pull information from both sources to come up with the types of units in each army, as well as to sort out how the story in the game will play out.
Of course, being a Total War game, it’s always up to the players to determine how large the battles can become, with the ability to situate their units the way that they want to in an attempt to ensure their victory. Total War: Three Kingdoms is shaping up to be an intriguing addition to the Total War series, and we can wait to get our hands on the finished product. For more interviews and behind the scenes content like this, make sure you subscribe to Shacknews and GamerHubTV on YouTube.