Hunt: Showdown update 6.0 patch notes add new boss

Published , by Brittany Vincent

The newest version of Hunt: Showdown is adding several goodies for players to dig into, such as a new boss target, a swath of new equipment, the Book of Monsters, and several other changes detailed in a lengthy series of patch notes.

Previously, Hunt: Showdown was voted the Best Early Access Game of 2018 during our Shacknews Awards. Here's what our own Chris Jarrard had to say about it:

"The game centers around groups of bounty hunters that travel deep into the muggy, unforgiving swamps in search of otherworldly creatures. If they manage to cleanse the land of these beasts, they will receive a reward of gold, but simply earning the bounty is not enough. Hunters who manage to slay the beasts and collect the bounty must escape the swamp under pursuit from the remaining bounty hunters who remain in the session.

Should players manage to escape with the bounty of gold, the windfall can be spent on outfitting their hunters with improved weaponry for additional runs. All players who perish during a session lose everything, though the experience earned is retained through a mechanic the game refers to as the Bloodline. Experience earned from one hunter is passed down to the pool of hunters in the Bloodline. Hunt: Showdown is always a balance of risk and reward."

You can read the patch notes' highlights below, and the notes in full over at the Hunt: Showdown Steam page

New Boss: The Assassin

Developer Note: 
The Assassin is the product born from a lot of investigation into what bosses mean to Hunt in its current state, since the previous two boss targets were created, the game has shifted a lot to build a better core experience. With this in mind, we wanted to approach the issues that came out of the other bosses and see where we can build a benchmark that offers a few things; a challenge to new and old players, a balance between boss PvE engagement and the ever looming PvP, and something unique to set each boss apart.

There were a lot of prototypes and concepts that we tried – for example the early stages didn’t have clones and relied on trying to lead the player into dead ends, but a lot of complexity was hidden so a lot of weird and wonderful ideas that worked on paper actually turned out to be unreadable and annoying to play. The Assassin will use its behaviors in specific ways to punish the unprepared and reward those who keep calm and pay attention to what is about to happen, and this is how the logic and behaviors settled for the final thing you can play today. 

Book of Monsters
New Equipment

LeMat Mark II Revolver

Lebel 1886 Bolt-action Rifle

Bomb Lance

Alert Trip Mine

Concertina Trip Mine

Ammo Box 

New Traits

Ghoul

Vulture

Adrenaline