Valve Index Controllers enable real-time finger tracking

Valve Index Controllers will let you use real-time finger tracking in upcoming virtual reality titles.

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The Valve Index is looking like an especially exciting endeavor when it comes to virtual reality, but there's one important aspect that's really intriguing to see: finger tracking.

The Index's Knuckles controllers will contain 87 sensors per controller, all of which will work together to figure out the user's intent and enable finger tracking. We're talking optical, motion, capacitive, and force sensors all working in tandem. Valve has made it clear that human interface devices are an important pillar for its Index VR experience, and as such as made good on its word here. The Knuckles should reportedly last about seven hours with a single charge as well.

These sensors don't play around.

If you're interested in potentially snapping up an Index yourself, we've got all the details thanks to a  full writeup on everything you can expect out of the headset's specs, performance, and other planned inclusions for the device. It's as good of a time as ever to jump into the world of VR, right?

See something you like and want to hop on board? The Valve Index VR HMD will run $499 alone and will come in a bundle with new trackers and Knuckles controllers for $999. Preorders will begin on May 1 for those in the United States and Europe, with a July 1 release date. That's the projected release date, anyway, so hopefully we'll see it come to fruition.

As far as a projected release date for the flagship Valve title for the Valve Index, the only real timeline we have right now is simply "later this year." As additional details on the game roll out, we'll be sure to keep you posted and up on all the latest developments. We're prepared for it to be something that's potentially very cool, and as such we'll be bringing you all the latest news as it happens.

Senior Editor

Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!

From The Chatty
  • reply
    April 30, 2019 10:36 AM

    Brittany Vincent posted a new article, Valve Index Controllers enable real-time finger tracking

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      April 30, 2019 10:39 AM

      Time for a Dr. Strange VR game where you get to make all the cool hand gestures to cast spells.

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        April 30, 2019 10:03 PM

        I wonder if that VR MMO Orbus will do something similar to what you said. You already have to do gestures with a wand to cast a spell.

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      April 30, 2019 1:07 PM

      does this use leap motions technology or is this something valve designed fro themselves?

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        April 30, 2019 3:10 PM

        This finger tracking is based on the controllers. There is an "HMD Frunk" that will allow for Leap Motion to be used easily with the headset.

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          April 30, 2019 3:11 PM

          so does that mean the the finger tracking in the controllers is something valve designed or is it leap motion technology that they licensed?

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            April 30, 2019 3:22 PM

            I haven't seen anyone mention licensing Leap Motion so I assume it's Valve internal designed.

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            April 30, 2019 10:06 PM

            It's Valve's design. I vaguely remember it but it's a combination of capacitive sensors, pressure sensor and probably something else. Of course, an algorithm turn all that sensor data into virtual "bones" for your fingers.

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      May 1, 2019 2:32 AM

      Is it just for when users give them a middle finger?

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