The Shacknews team was on hand this past week at GDC 2019 and was able to snag one of our biggest interviews ever. Counter-Strike co-creator Minh Le was kind enough to sit down and speak with us at length about a variety of topics, including the genesis of the Counter-Strike project, his thoughts on the battle royale genre, marketing shooters to the modern audience, and much more.
Over the course of the nearly 40-minute talk, Le gave us the opportunity to go deep with his thoughts on popular shooters and their place in the modern video game market. He covers popular battle royale games like PUBG, Apex Legends, and Fortnite, as well as games that aimed to evolve the formula laid out by Counter-Strike, most notably Ubisoft’s Rainbow Six: Siege.
Le offered insight into his early days of PC gaming, when the only multiplayer options for shooter fans were Doom, Quakeworld, or Unreal. He explained the thought process behind beginning work on the mod that became Counter-Strike, as well as anecdotes about developing the hostage rescue mode and the balance challenges that faced the team.
During the interview, Le drops a few hints about the new project he is working on for Pearl Abyss, the South Korean developer most famous for the MMO hit Black Desert Online. While he wouldn’t go into any specifics, Le did confirm that he has been on the project for about a year and that it is a shooter of some sort.
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