Astroneer update patch notes

The latest Astroneer update version has arrived, offering changes to how tethers work as well as a slew of performance improvements and bug fixes.


Part of keeping Astroneer alive and well, to say nothing of the titular spacefarers themselves, involves a bit of maintenance. Just like clockwork, the folks at System Era have put together a new update for Astroneer with a few specific changes and tweaks. Astroneer update primarily addresses performance and the behavior of tethers, and should hopefully make for a more fluid and pleasant experience overall. Read on to learn more about the latest Astroneer update version

Astroneer update patch notes

According to the developers at System Era, the main focal point of the latest Astroneer patch was addressing performance issues. However, outside of tweaks and other bug fixes, the team has also reworked the algorithm that dictates the behavior of tethers. According to the official patch notes, the "new algorithm should greatly reduce the hitches players see when placing tethers in a big network across all platforms, leading to improved performance in single player and multiplayer games." The team also notes that this is the first of a two-step fix intended to keep the connections and behaviors of tethers more stable.

Astroneer update version patch notes fixes and changes

Here's the full set of Astroneer update version patch notes as provided over on the official System Era forums:

Astroneer update summary

  • Vehicles, base platforms and characters should behave the same as before. You should not see any difference in how they make tether connections.
  • Connections between tether posts that have changed. When placing a new tether post, it will now connect to the closest tether post of each distinct tether network in range. A tether network in this case being a set of connected tether posts.
  • Tether networks are no longer self-healing! When you pick up a tether post it will trigger a network split of all the other tethers it was attached to. A tether post being disconnected will not cause any other tether post connections to change.

Astroneer update performance improvements

  • Make debris objects despawn when they leave relevance
  • Generally reduce object count by cleaning up stateless objects that are far away from players.
  • Sped up transform updates for all objects.
  • Updated timeslicing settings for expensive objects that did not previously take advantage of timeslicing.
  • Optimized terrain geometry generation throughput.
  • Do not update animations that are out of the player's view and not in their immediate vicinity to save time.
  • Cached audio parameter values to avoid time spent updating them when they haven't changed.

Astroneer update bug fixes

  • [AS-6342] - Fixed a bug introduced in the last update, where digging up Hazards with research samples attached cause the research to pop into the air and become stuck.
  • [[AS-6351] - The achievement “Journey to the Center of the Thing” now unlocks when its requirements are met.
  • [AS-6353] - Fixed a bug which caused objects to become unusable for client players when unpacked or repackaged while outside the host's field of view in Multiplayer games.
  • [AS-6390] - Fixed a bug Moving wrecked rover seat means Player is unable to interact with debris POI after save.

Astroneer update is just another in a long line of planned changes to System Era's delightful open-solar-system sandbox. Keep it tuned right here to Shacknews for more details about future updates and patch notes, and be sure to stop by our Astroneer home page to catch up on all of our latest coverage.

Guides Editor

Kevin Tucker is a core component of Shacknews' powerful guide development team. For questions, concerns, tips, or to share constructive criticism, he can be reached on Twitter @dukeofgnar or through e-mail at

From The Chatty
  • reply
    March 12, 2019 6:00 PM

    Kevin Tucker posted a new article, Astroneer update patch notes

    • reply
      March 12, 2019 7:31 PM

      Cool, now I can finally get all the achievements!

    • reply
      March 12, 2019 9:10 PM

      Interesting, I didn't realize that self-healing tether networks cost so much. Maybe people are using them way more than I do tho.

    • reply
      March 13, 2019 2:26 PM

      Game is randomly crashing for me now. Never really had issues with that before but it's CTD twice in the last hour.

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