American Fugitive is an open-world 90s movie homage

The team behind Quell Memento has unveiled its latest project, an open-world homage to 90s movies called American Fugitive.

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The folks at indie developer Fallen Tree Games have been hard at work on a secret project for the past several months. On Tuesday, the time was finally at hand to reveal just what they've been working on. As it turns out, it's a love letter to the past, both thematically and in terms of gameplay, in the form of an open-world sandbox game called American Fugitive.

The premise for American Fugitive, described on PlayStation.Blog, may sound familiar to anyone who's watched movies in the 80s and 90s. The main character has been framed for a crime he didn't commit. But now he's escaped from jail and is out in search of the real criminals. All the while, he's trying to stay ahead of the law, as the police stay in hot pursuit. Perhaps this classic movie clip will better convey what Fallen Tree is aiming for.

Or maybe this clip will work better.

As far as gameplay goes, players will try and elude the police in their muscle car, while they have the freedom to break into any building. They'll be looking for clues as to the location of the real criminals, as well as any potential loot or change of clothing. There's a bit of a question mark regarding the game's combat, as the player can pick up a gun to help defend themselves against the police that are closing in. Of course, one would imagine that shooting at police would still land the main character a hefty jail sentence, even if he does prove his innocence. So that angle isn't entirely clear.

What is clear is that American Fugitive is an interesting departure from Quell Memento, Fallen Tree's previous game. More information on this old-school throwback is coming soon, so stay tuned for more as it comes in. American Fugitive is coming later in 2019 to PC and PlayStation 4.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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