Interview: EDF: Iron Rain Producer on class changes & more

The latest game in the Earth Defense Force series deviates from the standard formula quite a bit. We spoke with series producer Nobuyuki Okajima to see what has changed.

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It’s pretty clear that the developers have taken some liberties with their design choices in Earth Defense Force: Iron Rain, the latest entry in the EDF series. If you’ve been following the series for any length of time, then you’ve probably noticed some of the changes yourself. We recently had a chance to sit down and talk to series producer Nobuyuki Okajima about the changes, as well as the more westernized approach they’ve taken with Iron Rain. 

You can check out the interview for yourself above, but during our chat with Okajima we were able to learn a bit more about the game and the changes they’ve made to it this time around. All the EDF fans out there will already know that Iron Rain is just one of the EDF games that the studio is currently working on. In our interview, Okajima also touched on some of the challenges that the company has faced while working on both this and the next game in the main series. With Iron Rain, though, the developers have taken more of a westernized approach. In fact, there are quite a few changes coming to the formula with Iron Rain. The normal class structure has changed, the game features some new enemies, and the developers have even thrown in a new PVP mode that they believe will appeal to American audiences. We recently had the opportunity to go hands-on with EDF: Iron Rain, so make sure you check out our thoughts so far.

We also learned a bit about the new class changes coming in Iron Rain, like the fact that the Air Raider class has been removed entirely. This makes room for an item system that allows players to equip and customize a loadout, which the developers believe will be more appealing to players as a whole. If you’re excited for Earth Defense Force: Iron Rain, then you’ll definitely want to check out the full interview to hear more about what Okajima and the team hope to accomplish with the game.

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Guides Editor

Joshua holds a Bachelor of Fine Arts in Creative Writing and has been exploring the world of video games for as long as he can remember. He enjoys everything from large-scale RPGs to small, bite-size indie gems and everything in between.

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