Creative Assembly found a lot of success in their collaborations with Games Workshop for the games set within the Warhammer universe. Total Warhammer and the sequel brought a fresh fantasy spin on the massive war strategy games, but the studio is returning to a more realistic battlefield with Total War: Three Kingdoms.
In actuality, having Three Kingdoms as the subject matter has allowed the studio to create two campaigns: Records, the one with the realistic tactical approach firmly rooted in history, and Romance, one with a mythological flair. Today, Creative Assembly has released a trailer that shows off the Records mode for the first time so that potential Total War: Three Kingdoms players know what to expect.
The Records mode draws inspiration from the 3rd-century records of events in the era, staying more historically grounded than the larger-than-life warlords with their powerful abilities in the Romance mode. The campaign map aspect isn't largely changed between the two modes, but the battles themselves have significant differences. Your warlords can turn the tide of battle suddenly all on their own in Romance, but are regular, vulnerable people in Records.
Creative Assembly states that Records battles can take up to 30% longer. In Records, units becoming fatigued more quickly and this decreases the damage they do as they tire. Removing the powerful abilities and adding this element to the standard units gives Total War: Three Kingdoms a different tactical experience to engage with. The trailer above shows off a full battle between Ma Chao and Gongsun Zan in a Records campaign.
Total War: Three Kingdom was delayed a bit so the development studio can iron out the kinks and give players a polished product. Thus, it releases May 23, 2019, on PC instead of on the previous release date in March. If you're interested in this game, we've got a handful of interviews with the developers about Total War: Three Kingdoms on the official Shacknews YouTube channel. Stay tuned for additional gaming and tech updates.