Shackpets | Available on iOS and Google Play Store

9 ways Bungie can improve Destiny 2

Destiny 2 is in a decent place right now, but perhaps one of these suggestions could push it over the top and take it to the next level.


Destiny games put me in a tough spot. Over the last four years and four months, I’ve likely dumped about 2,000 hours into Destiny and Destiny 2, easily more than any other game. I’ve had some of the most fun I can recall in my gaming life, and in certain ways Bungie has set the bar for what I look for in a game. That said, I still feel like Destiny 2 is far from reaching its potential. As I wandered about last night doing my daily and weekly tasks, I started tossing ideas around that could improve the player experience. Both big and small, and in no particular order, here is a list of ways Bungie could improve Destiny 2.

The Queen in Destiny 2
One of the cooler moments in recent Destiny 2 history.

Weekly Exotic rewards

Exotics have been both too easy and too difficult to earn since Destiny 2 released. We’re at a point right now where it’s too difficult, or at least too random. What I’m proposing is Xur giving Guardians a weekly exotic if they meet certain criteria, such as completing three weekly bounties (Crucible, Gambit, Vanguard). This exotic would be one that the player doesn’t currently have. If someone has them all, great, nothing to see here.

A loot identity

The loot system has had more core changes than Destiny has had years in existence. It seems that every few months Bungie overhauls how people progress and how activities reward loot. It’s at the point where players have had to create infographics to help Guardians prioritize what is worth their time and what isn’t. Bungie needs to find their loot core. The heart of their loot system. An identity and set of loot rules that all activities follow. I get what I’m asking is generic, so perhaps I should have said consistency.

Raid and Nightfall matchmaking

Activity accessibility is a major problem with Destiny 2. Any time you must visit third-party resources to get players to play with, the game is missing the mark. Guardians shouldn’t need a special subreddit to do a raid or Nightfall (although there is poorly implemented Guided Games system in place). Why not treat the Nightfall like a strike and have the option of matchmaking? The only thing that might happen here is three random players beat a piece of tough content, become friends, and then go do a raid. Isn’t that the goal?

Fix the ammo already

Just like Guardians have endured a dozen changes to the way loot works over the years, it feels like we’ve been talking about ammo for five years now. We have. I can’t recall many times when it felt right. There’s always examples of raid encounters where your entire team is out of heavy, or you kill an entire room full of enemies and no heavy drops. Is this problem really that difficult? Remember when we had ammo synthesis? Why not bring that back? Not sure what else to spend my 1,500 Legendary Shards on. All I know is that I’m tired of having to get heavy kills for a quest and never finding heavy ammunition.

Private Guardian quarters

I’m going full Monster Hunter: World on this one. I want a private residence in the Tower that only myself and those that I invite can enter. It should have displays for my armor collections, or perhaps awards on the wall for my triumphs. I want a piece of Oryx’s skull in a jar on a shelf. And you know why Bungie should do this from their perspective? I would pay gross amounts of money to buy new furniture and skins for my private residence. I mean, at this point we’re all the most famous Guardians in the history of the universe, and yet we don’t have so much as a place to chill and eat some Ramen in peace.

A proper arena (again)

Circling back to Monster Hunter: World, there’s a reason fighting the same monsters over and over isn’t as tedious as doing strikes. The reason is because Monster Hunter: World allows players to engage enemies in various locations, drastically changing the encounter. In Destiny 2, we have the Prison of Elders just sitting there, asking to be repaired and populated with all the creatures we’ve beaten over the years.  Give players a proper arena where they can face various levels of challenges, various bosses, and get real loot for their efforts. Dare I suggest players even be permitted to choose who they face? I would have fought Taniks 1,000 times for his cloak.

Improved event instancing

There are activities to complete in Destiny 2 right now but getting a group together to do them is nearly impossible. Why is the Blind Well not in an instance of its own? You could even keep the entrance in the same spot, just apply matchmaking. Escalation Protocol might be more difficult, but that should also have matchmaking. These are fun activities that players want to participate in but can’t reasonably pull off without trying to sneak someone’s buddy through the basement window. If players are cheating the system to enjoy the content, it needs to be improved.

Shorter Crucible matches

Generally, you’ll only catch me playing Clash and Control when I’m in the Crucible, and both modes feel a tad long to me. Personally, I’d lower the kill limit in Clash from 100 to 75, and the score limit in Control from 150 to 100. My reasoning for this is simply that the end of the game is determined by the expiration of time too often. Lower the score limit of each mode just a bit and more matches will end because one team reached that limit.

Make Xur relevant again

Xur has fallen out of favor with Guardians, mostly because he doesn’t sell any new exotics, meaning those of us that have all the older ones have nothing to spend our Legendary Shards on. Xur could be made a bit better with my first suggestion of a weekly exotic being earned, but he should also be selling new items each week. Nobody is having fun not earning exotics and thus not getting to play with them. Put unique and fun weapons in the hands of Guardians and they’ll enjoy the game more.

Despite a long wish list of features I’d love to see, Destiny 2 is still one of my favorite games, and it’s gotten better with age. Even if nothing changes, I’ll still be grinding out my weekly bounties and trying to organize a raid among friends. I could make a list like this about almost any game, and I’m sure nothing here is a new concept to Bungie.  Maybe you have a better suggestion, though? Leave a comment if I’ve missed something you’d like to see added to Destiny 2, or visit our Destiny 2 complete strategy guide for help with your journey.


Bill, who is also known as Rumpo, is a lifelong gamer and Toronto Maple Leafs fan. He is known for his guide writing and, unsettlingly enough, enjoys grinding out in-depth collectible articles. Tweet him @RumpoPlays if you have a question or comment about one of his guides.

From The Chatty
  • reply
    December 11, 2018 12:45 PM

    Bill Lavoy posted a new article, 9 ways Bungie can improve Destiny 2

    • reply
      December 11, 2018 12:59 PM

      Some points that I really disagree with and some that just doesn't really mean much to me.

      1. Xur is getting bounties in Jokers Wild so we will see what that does, we had weekly exotics in y1 and it kind of over saturated things
      2. No idea what you mean by this. I think the current loot pools and consistency is fine.
      3. No, just no. Anyone asking for this has no idea how bad it has the possibility of ending up. The forge is bad enough.
      4. Ammo in new raids isn't that big of a deal w the flags however yes the ammo finder perks need to be fixed
      5. Sure I guess but doesn't really matter to me
      6. PoE was not that popular in 1. Give us a real horde mode not boring small arenas.
      7. Yes better ways to MM for things like BW and EP would be nice and they are working on that
      8. Hell no, crucible games are fine for now
      9. Sure I guess but at the same time making him too updated is bad for the game like in y1 with it being too easy to get exotics

      • reply
        December 11, 2018 1:10 PM

        How would you feel about Halo Reach style Firefight in Destiny 2?

        • reply
          December 11, 2018 1:20 PM

          It's really similar to what we already have with the Escalation Protocol and Blind Well it's just those have set wave numbers. People tend to play them just enough to get the loot they want and don't come back to the them.

          Would need to find a way / reason to get people to keep coming back to it week after week like we do for the raids.

      • reply
        December 11, 2018 1:24 PM

        1. Yeah, Interested to see what the Xur bounties do ultimately, but it could be what Bill is talking about here.

        2. I also am a little confused by this. I guess he means how the loot system keeps getting overhauled with each new major expansion? Like, we got infusion with the Taken King, then we got artifacts in Rise of Iron, then Bungie removed random perks in D2 Year 1, then they brough it back with Forsaken... It's in a good place right now but maybe he means they should make up their damn minds. (World of Destiny already come onnnnnnnnnn)

        3. It feels like a problem that needs to be addressed if they're going to expand their audience though. While you can get strong enough where you can carry in Nightfalls, Raids can be enough of a nightmare even with people you've actively recruited. I agree with Bill that Bungie needs to do better here, but I agree with you that I have NO idea how they go about it where the experience just isn't terrible for everyone involved.

        4. Agreed 100%. It's largely a fixed problem now, but Bungie needs to come out and say what's up with the ammo finder perks to mitigate and ammo famine that Bill is talking about here.

        5. Sure, I could see this being cool for people. OR why don't they make it so that you go to someone's pad to plan missions/strikes/raids versus dicking around in orbit all the time. The paper doll and playing dress up is a big deal for a lot of people in Destiny, so I think Bill's on to something here.

        6. Escalation Protocol and the first mission of the new raid (and the last part of the new raid) are enticing in that they show larger scale horde-mode style conflicts. That'd be cool for Bungie to continue to follow that path of design.

        7. Agreed

        8. I feel like some modes felt overlong. Maybe I'm thinking of the Competitive playlist.

        9. Yeah, that's the tricky balancing act with Xur right now. You heard how fucking pumped I was when the One Eyed Mask FINALLY dropped for me while we were playing Gambit. It's a great feeling. But before it did drop, it felt like I was just rudderless and playing the game for no reason because there was no other way for my character to grow. Felt annoying to be playing the game for those two weeks and kept feeling like you get continually skunked (which I know you dealt with as well!)

    • reply
      December 11, 2018 1:28 PM


      • reply
        December 11, 2018 1:36 PM

        As someone who has had to suffer though bad teammates in the areas that have matchmaking makes me all the more happy I have to bring my own team to things like the raid.

        I get that people want easy ways to find people and I'd can see putting LFG in the game itself but flat out using matchmaking to find a raid team is a terrible idea without them reworking the entire model of how the game matches people

        • reply
          December 11, 2018 1:46 PM


          • reply
            December 11, 2018 2:04 PM

            It's not but since it's a coop game that loot / rewards are based on finishing the content bad teammates really stand out and make it so you actually waste time doing something that should take 8 min but failed it because that person was afk (happens a lot of PC with macros) or are underleveled, poorly geared or just straight bad at the game.

            I do wish they would put the time in to make guided games a lot better than it is, but at this point i think they need to just put all that effort into the next game and not this one for big changes like that.

      • reply
        December 11, 2018 1:42 PM

        Sure, but the Shacknews Discord for Destiny 2 is pretty welcoming and we have an active player population that is looking to run all kinds of different activities pretty often. Wadmaasi posts a Daily Destiny 2 thread and has for YEARS so if you're interested in playing with a chill group of people to team up and play those activities, you owe it to yourself to head there.

    • reply
      December 11, 2018 2:11 PM

      It's sad to me that in the last 20 years Bungie has only made halo and destiny. They seemed like such a cool studio back in the myth and marathon days

      • reply
        December 11, 2018 2:25 PM

        That's what happens when you get bought.

        • reply
          December 11, 2018 3:01 PM

          They're "free" now though, for better or worse.

        • reply
          December 11, 2018 3:05 PM

          They got bought and freed themselves

      • reply
        December 11, 2018 2:58 PM

        Early on in the Halo days they were attempting to do games outside their comfort area, but have since abandoned that idea. If you enjoy their style of shooter, it's not bad though.

    • reply
      December 12, 2018 5:19 AM

      10. A clearer path of progression for returning players.

      I stopped playing before the first expansion and when I came back (I had bought the season pass) it was really unclear what to do as I kept running into story content that I was under leveled for.

      I pretty much just did the grind until I "finished" the story mode for that content. I have since bought Forsaken and ran into the exact same problem, except now I don't even know what to grind and so many things have changed that I just feel lost and end up turning the game off.

      • reply
        December 12, 2018 5:30 AM

        You know where the Discord channel is. =P

        It's impossible to be underleveled for Forsaken if you've finished CoO and Warmind. The power requirements for the story content are such that they're all below the soft-cap and you'll get appropriate gear while playing the story missions. Also, hit M, hold E, and look for the Forsaken logo under Milstones; that will always tell you what to do next.

        • reply
          December 12, 2018 5:34 AM

          Don't know what to tell you, I did all the main story stuff in the previous xpacs and after like 2 forsaken missions (just after they gave me the bow and arrow thing) I was quite underleveled for the next Forsaken mission.

          • reply
            December 12, 2018 5:34 AM

            What's your current power level?

            • reply
              December 12, 2018 5:36 AM

              I don't know off the top of my head, I'll have to check.

                • reply
                  December 12, 2018 5:49 AM

                  Like 350

                  • reply
                    December 12, 2018 5:53 AM

                    You need to kill some more shit and take its loot. Forsaken story content tops out at like 440 or something, I think, but yeah the first Baron hunt is 390 or 400. Or 410. I can't remember, but you are a bit low. Just play for a couple hours and you'll be there. Do EDZ Flashpoint. Run some strikes. Do patrols. Play Crucible.

                  • reply
                    December 12, 2018 6:11 AM

                    This is weird to me considering when I finish Osiris and Warmind I'm sitting at 500. I didn't even know it was possible to be 350 after those.

                    • reply
                      December 12, 2018 6:30 AM

                      Warmind cap is 380, so if all you did was mainline the story missions 350 sounds reasonable-ish.

                      • reply
                        December 12, 2018 6:38 AM

                        I do adventures while doing story, maybe it was that? All I know is if I clear all the icons off my map before I start Forsaken I'm 500 and level 50 everytime. It must be some sort of soft cap.

          • reply
            December 12, 2018 5:46 AM

            I just recently went through and leveled up my Warlock and realized what the game wanted me to do...It wants me to put on blues... Doesn't make sense! But, that's what I had to do in order to stay above the plvl curve. Now, I'm back to all purps.

            • reply
              December 12, 2018 5:47 AM

              I've been doing that, just putting on the highest ilvl shit that drops. I haven't had a good "rare" item since the very first raid.

              • reply
                December 12, 2018 5:49 AM

                Also, milestones like 1 crucible match / 1 gambit match will bump your power and give you a great reward. Hit me up on Discord if you want to run a quick match.

      • reply
        December 12, 2018 6:47 AM

        I just reinstalled D2 last night and this is making me want to uninstall, lol. I don't even have any expansions.

Hello, Meet Lola