Fallout 76 patch notes December 4 update 1.0.2.0

Glance over the Fallout 76 December 4 patch notes covering general tweaks and bug fixes offered in update version 1.0.2.0.

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If there's one thing that Fallout 76 players have been clamoring for, it's a proper update that can chip away at the game's numerous bugs. Bethesda is on the scene, and the Fallout 76 December 4 update should soon be on its way to platforms all across the globe. The update version 1.0.2.0 is landing on PC, PlayStation 4, and Xbox One with several major tweaks and changes, including a host of fixes for bugs, glitches, and other noteworthy issues.


Fallout 76 December patch notes - update version 1.0.2.0

The December 4 update for Fallout 76 introduces a lot of fixes for problems ranging from inconsequential to devastating. Of note, the team at Bethesda has patched an issue where high framerates lead to increased movememnt speed, and severs now feature several stability improvements. Check on the full list of general fixes provided through the Bethesda blog below, and look for the list of big fixes further down the page.

General fixes:

  • Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.
  • Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.
  • Enemies: XP rewards for killing high-level creatures have been reduced.
  • Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.
  • Weapons: Automatic weapon damage has been increased by approximately 20% across the board.
  • Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased.


Fallout 76 December 4 patch bug fixes

Considering the list of known bugs in Fallout 76, players will not be surprised to know that Bethesda's list of fixes for the 1.0.2.0 update are primarily focused around squashing various bugs. Here's the full list of Fallout 76 December 4 update bug fixes.

Stability and Performance

  • Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.
    Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend.

General bug fixes

  • Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.
    Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week.

C.A.M.P., Workshops, and Crafting

  • C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.
    Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects.
    Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.

Perks

  • Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear.

Social

  • Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.
  • Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team.

Survival

  • Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health.

User Interface

  • AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.
  • Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.
  • Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.
  • Localization: Subtitles will now appear correctly, and English voiceover will play, for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.
  • Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.
  • Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.
  • Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.

This concludes the list of all Fallout 76 December 4 update version 1.0.2.0 patch notes. Considering the popularity of Bethesda's latest online-focused title, players can expect more bug fixes and changes to appear in future updates. Until then, brush up on the latest strategies, hints, and how-to content by heading over to Shacknews' Fallout 76 walkthrough and guide.

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Kevin Tucker is a core component of Shacknews' powerful guide development team. For questions, concerns, tips, or to share constructive criticism, he can be reached on Twitter @dukeofgnar or through e-mail at kevin.tucker@shacknews.com.

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