VFX supervisor Aharon Bourland interview: Bringing Venom to life

Get some insight into how Spider-Man's iconic foe made it to the big screen!


GamerHubTV got to sit down with Aharon Bourland, VFX supervisor for Double Negative about the trials and tribulations of creating Venom in live-action. In the interview below, Aharon speaks in depth about designing the symbiote, altering the look of Riot, and other creative decisions made when working on Sony’s Venom. They also chat about how the team at Double Negative drew inspiration from Venom’s rich comic book history and how his unique personality created new challenges during the VFX process. The stories Aharon shares really shine a spotlight on how much effort goes into the smallest of details in big spectacle movies like Venom.

For more on Venom, check out our interview with animation director Troy Saliba, who also worked on the film. Keep it locked to the official Shacknews and GamerHubTV YouTube channels for more exclusive interviews!

Contributing Editor

Donovan is a young journalist from Maryland, who likes to game. His oldest gaming memory is playing Pajama Sam on his mom's desktop during weekends. Pokémon Emerald, Halo 2, and the original Star Wars Battlefront 2 were some of the most influential titles in awakening his love for video games. After interning for Shacknews throughout college, Donovan graduated from Bowie State University in 2020 with a major in broadcast journalism and joined the team full-time. He is a huge Star Wars nerd and film fanatic that will talk with you about movies and games all day. You can follow him on twitter @Donimals_

Filed Under
From The Chatty
Hello, Meet Lola