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Valve's Brad Muir takes us on a deep dive into the MOBA-influenced Artifact

The spirit of Dota 2 has weaved its way into all elements of the Artifact experience.


Valve Software made waves last year during the Dota 2 International tournament by revealing Artifact, its first new game in more than five years, by way of video teaser. The studio behind Half-Life, Portal, Team Fortress 2, and Left 4 Dead remains incredibly popular with PC gamers, despite the lack of new games. Artifact is an all-new card game that is being designed by Richard Garfield, the man who brought the world Magic: The Gathering. The Shacknews traveling team got a chance to speak with Valve Gameplay Programmer (and former Double Fine employee) Brad Muir at Pax West 2018 and find out what players can expect from the development studio that hasn’t released a new (non-VR) game in a long time.

Muir goes over what Artifact brings to the recently crowded space of digital card games, how Richard Garfield pitched game ideas to Valve for years, and how the development team intends to maintain balance in the community card marketplace. He touches on how important getting the marketplace for Artifact will be because the cards have significant gameplay ramifications, unlike gun skins in CS:GO or hats in Team Fortress 2.

Valve expects to launch Artifact by the end of 2018. For more videos, including gameplay and interviews, visit the Shacknews and YouTube channels. You may also want to check out our 2018 video game release date guide for a list of upcoming games and the dates you can expect them to arrive.

Contributing Tech Editor

Chris Jarrard likes playing games, crankin' tunes, and looking for fights on obscure online message boards. He understands that breakfast food is the only true food. Don't @ him.

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