Lego DC Super-Villains Head of Design Talks Character Customization

Get some insight into the latest installment in Lego's DC franchise!


At San Diego Comic Con we spoke with Arthur Parsons, the head of design of the Lego Batman games about his newest project, Lego DC Super-Villains. During the interview he tells the story of how he and a colleague decided to go with a villain-centric game, rather than doing Lego Batman 4. He also dives deep into the character creation system and how your villain will interact with the other baddies Lego DC Super-Villains has to offer.

Lego DC Super-Villains also features more of an open world than previous games, featuring the most iconic locations and cities in the DC universe. Learn more about the open world, along with brand new abilities and mechanics in the interview above!

Contributing Editor

Donovan is a young journalist from Maryland, who likes to game. His oldest gaming memory is playing Pajama Sam on his mom's desktop during weekends. Pokémon Emerald, Halo 2, and the original Star Wars Battlefront 2 were some of the most influential titles in awakening his love for video games. After interning for Shacknews throughout college, Donovan graduated from Bowie State University in 2020 with a major in broadcast journalism and joined the team full-time. He is a huge Star Wars nerd and film fanatic that will talk with you about movies and games all day. You can follow him on twitter @Donimals_

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