The Sinking City Interview: Taking Cues From the Community

Frogwares' Sergey Oganesyan spoke with us about how aspects of The Sinking City were inspired by community feedback. 

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Frogwares' Community Manager Sergey Oganesyan was on hand at E3 2018 to discuss the upcoming title The Sinking City and its various gameplay mechanics, along with the fact that the team has been paying very close attention to fan feedback.

"It's really awesome to work with the community. We engage them constantly, they helped us name our monsters and collectibles in the game. Based on their feedback, we've changed certain things in the game, and that's thanks to the community," said Oganesyan.

The Sinking City was shown off at E3 2018, with the same demo from GDC 2018, but it's growing, and it looks like it's going to offer a ton of content for players to sift through once they get their hands on it. It will take players on a journey to unravel the mysteries behind the titular city that's suddenly found itself underwater.

"We have seven different districts, 4000 buildings, and hundreds of enterable buildings that people will be able to enter and explore."

The Sinking City is coming to PlayStation 4, Xbox One, and PC on March 21, 2019.

For more videos, including gameplay and interviews, visit the Shacknews and GamerHub.tvYouTube channels.

Senior Editor

Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once, said, get psyched!

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