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From Software's Hidetaka Miyazaki Discusses New Déraciné Details

The delicate new game is a whole lot different from the rest of the developer's catalogue. 


From Software's latest project is one that we certainly didn't see coming. From a studio that's known for its work on games like Dark Souls and Bloodborne, a PlayStation VR title set in a boarding school was a shock. The company is hard at work on the title Déraciné, a new adventure game that follows an "unseen faerie" exploring the school while it's frozen in time for some reason. It looks beautiful, but also unorthodox for the studio.

From Software president Hidetaka Miyazaki recently spoke to Fred Dutton, SCEE Blog Manager, about the upcoming game to share a bit more about it and what we can expect from the sharp detour for the studio. From the interview, we learned a little about why From Software is tackling the game in the first place. Mostly, the studio wanted to try its hand at VR, and revisit the studio's past.

“We actually released a lot of adventure games prior to our more recent reputation for action titles," said Miyazaki. "For example, we released one called Echo Knight. We didn’t want to just bring that back, but at the same time we knew that we had heritage in adventure games." In addition to that, the team wanted to try to make something "different" and "strange."

“Maybe not all our newer fans will know this but once upon a time we used to put out very strange, quirky and unique games. That’s very attractive to me as a developer – I don’t want to keep on putting out the same kind of games all the time."

But despite how different the game is, it still retains similarities with games that From Software's maed in the past, in terms of its "beauty", storytelling, and the mystery that surrounds the title. In particular in terms of story, Miyazaki has chosen to use a "fragmented" storytelling approach, as he likes to use a special breadcrumb approach in his titles.

“When I was a kid I was reading books that were probably intended for an older age group. They were books that were very hard for me to understand," Miyazaki explained. “If I read the book straight-up I probably didn’t understand some of the words or concepts and the meanings. But the work that I had to do – like leaving some of the story up to my imagination, or going back to read things again later when I had greater understanding – that’s a process that has had a big influence on what I do today."

There isn't currently a release date for the game, but we'll be keeping our eyes out for one as it looks like an intriguing release that we can't wait to get our hands on.

Senior Editor

Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!

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