E3 2018: A Plague Tale: Innocence Interview with Lead Designer Kevin Choteau

Dark, dismal, and packed with a higher-than-standard amount of rats, A Plague Tale: Innocence tells a striking story set during the height of the bubonic plague.

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For anyone who may have a severe aversion to rats, consider this a warning: A Plague Tale: Innocence may not be the game for you. However, if tense action, survival, and a distinctly grim medieval setting sound like a winning combination, the latest game from Asobo Studio looks to deliver in spades. Shacknews had a chance to sit down with Kevin Choteau, lead designer on A Plague Tale: Innocence, at E3 2018 to discuss the game's numerous themes, its two protagonists, and the dreariness of a world beset by an unknown disease.

The hook for A Plague Tale: Innocence hits all the right marks for a tense, atmospheric experience: it tells the story of a brother and sister doing their best to survive in 14th century France during the peak of the dark ages, where the titular plague is wreaking havoc on the countryside and entire cities are falling victim to the black death. Amicia de Runes and Hugo, the game's two protagonists, must not only escape the deadly effects of the plague (as well as the innumerable rats that carry it), but also steer well clear of the knights of the Inquisition, who seek to take them out and secure the secrets they possess.

There's no exact release date specified for the gamejust yet, but we do know that A Plague Tale: Innocence will be releasing for PlayStation 4, Xbox One, and PC sometime next year. More information on the game can be found over on the A Plague Tale: Innocence official website.

Guides Editor

Kevin Tucker is a core component of Shacknews' powerful guide development team. For questions, concerns, tips, or to share constructive criticism, he can be reached on Twitter @dukeofgnar or through e-mail at kevin.tucker@shacknews.com.