Public Enemy - Detroit: Become Human

Brush up on all completion requirements and endings in our guide to the Detroit: Become Human chapter titled Public Enemy. 

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Players following our walkthrough for Detroit: Become Human have certainly by now come to understand how complex and involved Quantic Dream's latest release can be. The chapter Public Enemy follows up with Hank and Connor's investigation into the android broadcast, and players who want to earn a 100 percent completion ranking will have to put in some effort, as there are several branching paths that only unlock depending on decisions made in past chapters.


Public Enemy: 100 Percent Completion

There are several different actions that can be unlocked in Public Enemy depending on actions taken during the chapter The Stratford Tower. Depending on the player's previous approach, specifically with regard to whether or not guards were wounded or killed, different avenues of investigation will be unlocked here. There's also one option that will be unlocked depending on whether or not the officer was saved during the game's very first chapter The Hostage.

Fall in the Zen Garden

Action Talk to Amanda

Inside Stratford Tower

Event Hank confiscates coin
Action Listen to briefing

Investigate Corridors

(if killed during Stratford Tower)
Action Analyze guard next to phone
(if wounded during Stratford Tower)
Action Analyze Simon's blue blood
(if killed during Stratford Tower)
Action Analyze dead employee
(if killed during Stratford Tower)
Action Analyze armed guard
Action Check CCTV
Action Analyze phone
Action Meet Perkins

Investigate Broadcast Room

(if saved during The Hostage)
Action Meet cop from hostage situation
(if attacked by SWAT during Stratford Tower)
Action Analyze corridor bullet holes
Action Analyze roof access bullet holes
Action Analyze screen bullet holes
Action Analyze blue blood on wall
(if died in broadcast during Stratford Tower)
Action Analyze destroyed android
(if wounded during Stratford Tower)
Action Analyze blue blood on console
Action Analyze cap
Action Watch video
Action Check camera

Action Decide to leave
Event Connor and Hank left the crime scene
Action Enter the kitchen
Event (jump to Enter the Kitchen)
Action Go to rooftop
Event (jump to Investigate Rooftop)

Action Enter the Kitchen
Action Read "Bleeding Blue"
Action Read "Clean Food Craze"
Action Interrogate androids
Choice Deviant not found
Choice Find deviant
Event Deviant attacks
Event Out of time
Death Connor shut down
Action Remove knife
Action Recover biocomponent (opens branch path in Last Chance, Connor)
Event Lose too much time
Event SWAT destroys deviant
Event Deviant kills cop from Hostage Situation
Event Connor and Hank survived
Action Chase deviant
Choice Rush deviant
Event Deviant self-destructs
Event Deviant kills cop from Hostage Situation
Event Connor and Hank survived
Choice Protect Hank
Event Deviant shoots Connor
Event SWAT destroys deviant
Event Deviant kills cop from Hostage Situation
Death Connor sacrificed himself for Hank
Choice Draw gun
Action Shoot deviant
Event Rescue cop
Event Massacre prevented

Investigate Rooftop

Action Analyze door
Action Analyze bag
Action Find footprints
Action Analyze weapon
(if died on rooftop during Stratford Tower)
Action Analyze destroyed android
(if wounded during Stratford Tower)
Action Analyze blue blood

Action Find Simon
Choice Rush deviant
Choice Shot by Simon
Event Simon is destroyed by SWAT
Death Connor died running toward Simon
Choice Reach Simon
Event Flash from Simon's memory
Event Simon self-destructs
Event Connor was traumatized
Choice Stay in cover
Event Simon is destroyed by SWAT
Event Hank and Connor survived unscathed


Public Enemy: All Endings

Connor Died Running Toward Simon
This ending will unlock if players find the deviant on the rooftop, rush it, and then get shot before reaching Simon.

Connor Was Traumatized
Assuming players find the deviant on the rooftop, rush it, then manage to reach Simon, Connor will experience a traumatic flash from Simon's memory before Simon self-destructs.

Hank and Connor Survived Unscathed
If players find the deviant on the rooftop and then choose to stay in cover, Simon will be destroyed by the SWAT team, and neither Hank nor Connor will incur any damage.

Connor and Hank Left the Crime Scene
After searching around the broadcast room, players have the choice to simply abandon the investigation. In that case, this ending will unlock, where Connor and Hank simply leave the scene of the crime.

Connor and Hank Survived
If players dally for too long before the chase with the deviant, the "lose too much time" path will unlock where the SWAT team destroy the deviant, but not before he kills the officer from Hostage Situation. Alternatively, this ending will also unlock if players choose to rush the deviant; he'll self-destruct and the officer will be killed, but Hank and Connor will survive.

Connor Sacrificed Himself for Hank
During the conflict with the deviant, if players choose the option to protect Hank, the deviant will shoot and kill Connor.

Connor Shut Down
If players don't manage to recover the biocomponent before the allotted time is up, the deviant will get away, and Connor will die.

Massacre Prevented
This chapter's most peaceful ending will be unlocked if players enter the kitchen, find the deviant, recover the biocomponent, then choose to draw their gun and shoot the deviant. Everyone will survive, including the police officer from Hostage Situation.


With Public Enemy completed, the next stop in our coverage concerns itself with the chapter Midnight Train. From here on out, past decision will carry much more importance than in previous chapters, to stay on top of all completion requirements, branch paths, and endings by heading over to our Detroit: Become Human 100 percent walkthrough and guide.

Guides Editor

Kevin Tucker is a core component of Shacknews' powerful guide development team. For questions, concerns, tips, or to share constructive criticism, he can be reached on Twitter @dukeofgnar or through e-mail at kevin.tucker@shacknews.com.

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