Fugitives - Detroit: Become Human

Get 100 percent completion and unlock all endings for Fugitive in Detroit: Become Human.

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This walkthrough will provide details for 100 percent completion of the Fugitive chapter in Detroit: Become Human. This includes details about how to unlock all the chapter’s endings. To provide this information we must talk about the story, which means anyone looking to avoid spoilers should back out now.


Fugitives: 100 Percent Completion

Our so-far 82% complete flowchart for Fugitives.

Fugitives is yet another chapter in Detroit: Become Human that presents players with a lot of branching choices and activities. We're still trying to discover all of the different decisions and activities, particularly within the supermarket, but all of the mission's choices ultimately lead to one of three largely similar endings.

Last Stop
Action Leave bus

Find Shelter For the Night

Action Talk to parked android
Action Talk to android trash collector
Action (unknown)
Action Kara sleeps next to Alice
Event Alice and Kara stayed in abandoned car
Action Enter laundromat
Inside Laundromat
Choice Read "Bee Line to Disaster"
Choice Read "Face the Music"
Action Inspect dryer
Choice Leave clothes
Action Leave laundromat
Choice Steal clothes
Choice Wear clothes
Action Leave laundromat
Choice Disturb man
Action Leave laundromat

Action Enter supermarket
Action Talk to clerk
Action Notice cash register
Choice Use Alice as a diversion
Choice Steal discreetly
Action Leave supermarket
Choice (unknown)
Action Leave supermarket
Event Clerk spots Kara stealing
Action Leave supermarket
Action Draw gun
Action Take money
Action Leave supermarket
Action Notice can stack
Choice Use Alice as a diversion
Choice Steal discreetly
Action Leave supermarket
Choice (unknown)
Action Leave supermarket
Event Clerk spots Kara stealing
Action Leave supermarket
Action Draw gun
Action Take money
Action Leave supermarket
Choice Leave chocolate bar
Choice Steal chocolate bar
Event Clerk spots Kara stealing
Action Draw gun
Action Take money
Action Leave supermarket
Choice Leave toy
Choice Steal toy
Event Clerk spots Kara stealing
Action Draw gun
Action Take money
Action Leave supermarket
Choice Leave wire cutters
Choice Steal wire cutters
Event Clerk spots Kara stealing
Action Draw gun
Action Take money
Action Leave supermarket

Action Check motel
Event Have money and disguise
Action (Inside Motel) Talk to receptionist
Action Check in
Action Find an enter room 28
Action Remove wet clothes
Action Talk to Alice
Choice Make promise
(unknown)
Choice Don't make promise
(unknown)
Choice Kara sleeps next to Alice
Choice Watch Alice from chair
Event Alice and Kara stayed in motel

Action Check parking lot
Action Leave parking lot
Action Take wire cutters
Action Cut street fence
 (jump to Inside Squat)
Action Cut parking lot fence
 (jump to Inside Squat)
Action Break into car
Choice Find another option
Choice Stay
Action Get in car
Action Talk to Alice
Choice Make promise
Choice Don't make promise
Action Give toy
Action Give chocolate
Action Kara sleeps next to Alice
Event Alice and Kara stayed in abandoned car

Action Check Squat
Action Take wire cutters
Action Cut street fence
Action Cut parking lot fence
 Inside Squat
Event Meet Ralph
Action Give up
Action Leave squat
Choice Convince
Choice Threaten with gun
Action Give up
Action Leave squat
Action Convince
Action Follow Ralph
Action Leave squat
Action Start a fire
Action Make a bed
Action Talk to Alice
Choice Make Promise
(unknown)
Choice Don't make promise
(unknown)
Choice Kara sleeps next to Alice
Choice Watch Alice from chair
Event Alice and Kara stayed in squat


Fugitives: All Endings

Alice and Kara Stayed in Motel
This ending is standard for the Fugitives chapter. It requires that Kara steal clothes from the laundromat, and that she takes money from the cash register at the convenience store (gun from Stormy Night optional). From there it’s just a matter of renting a room at the motel and going to sleep. This will result in a chase in the On the Run chapter.

Alice and Kara Stayed in Abandoned Car
This ending is probably the fastest that players can unlock in the Fugitives chapter. Alice and Kara can head straight to the abandoned car, get inside, and get to sleep. This stops them from having to interact with the employees at the convenience store or motel, and thus their location should remain unknown.

Alice and Kara Stayed in the Squat
To stay in the abandoned house, Kara must steal the wire cutters in the convenience store (only possible if she’s discovered the fence near the abandoned house), or she can take the wire cutters from near the abandoned car. Kara must also deal with Ralph to stay in the house, but he’s harmless. If Kara took the gun in the Stormy Night chapter, she can use it here to deal with Ralph.


With Fugitives 100 percent complete and all endings unlocked, the next chapter is From the Dead. If there are other chapters that need completing first, be sure to head over to our Detroit: Become Human 100 percent walkthrough to browse through details on each one.

Managing Editor

Bill, who is also known as Rumpo, is a lifelong gamer and Toronto Maple Leafs fan. He is known for his guide writing and, unsettlingly enough, enjoys grinding out in-depth collectible articles. Tweet him @RumpoPlays if you have a question or comment about one of his guides.