It would be impossible to write the history of video games without having a chapter on Patrice Desilets. The Quebec-born video game veteran is most famous for being the creative director behind the early Assassin’s Creed games, but has a portfolio full of some of the best games of the last fifteen years. Following his 2010 departure from Ubisoft, Desilets worked at THQ Montreal on 1666 Amsterdam, though the project met its demise following the collapse of THQ in 2013. In late 2014, Desilets helped create Panache Digital Games and began working on Ancestors: The Humankind Odyssey. We caught up with Patrice in Croatia at Reboot Develop and he discussed his thoughts on the industry and his new game.
Desilets explains his reluctance to hop directly back into game development following his experiences with Ubisoft and THQ. He explains that when you start a game from scratch, the majority of the work revolves around building tools and assets before you can jump into making an idea into a playable prototype. The process of pitching new game ideas and investor demands for “more Assassin’s Creed” pushed the team towards the inspiration that led to Ancestors: The Humankind Odyssey.
While Desilets’ new game continues with development, no release date has been announced. Recently, it was revealed that Take Two’s new Private Division publishing company would be handling Ancestors: The Humankind Odyssey. Perhaps we will get more news at E3 2018.